Thursday, August 23, 2012

Sealed and Draft and GP Boston-Worcester

This upcoming weekend features my second Grand Prix. After a heartbreaking draw to miss Day 2 of Atlanta, I’m crossing my fingers for slightly better results this time around. Last time, I had the disadvantage of playing a format I’ve never played competitively before – Legacy, and still managed to post a decent record. My sealed play is much better, comparatively, though I’ll be going into Boston with one less bye than I did in Atlanta. We’ll see how that ends up playing out.

I’ve been thinking recently about the differences between Draft play and Sealed, because I think that there are a lot of misconceptions about the two formats and how similar they are. Notably, there are a ton of people who seem to think that the same decks are viable in both – while this can occasionally be true, the vast majority of the time, the rules of the format tend to build very different decks.

Sealed
When playing Sealed, a player opens six packs and must assemble a deck from those packs alone. Because there is no interaction with the actual opening process – like there is in draft – the cards you receive are fairly random and it’s difficult to get significant synergy in the format, or occasionally even reasonable removal spells. The result is significantly more emphasis placed on bombs and other stall-breaking cards.

Draft
For those who don’t know, when playing Draft, you open three packs, taking a card out of each pack, and then passing them round-robin around the table. As a result, you have control over the cards that you’re going to be playing with to some degree. You also have a much smaller pool of cards to work with than you would in sealed. This has two major effects – the first is making the format much more dependent on player skill, and the second is that the decks are generally more focused and honed than their sealed counterparts.


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How to: Sealed
When you open a sealed pool, it can be a little overwhelming to look at a pile of unsorted cards and have no idea what to do with them. What do you do when you have a pile with no discernible goal? At least during draft, you can craft your strategy based on what you’re seeing – but with sealed, you’re given a heap. Luckily, there are some simple ways to start to narrow things down.

1)  Play to your bombs: Sealed is naturally a format that doesn’t have a pleathora of removal. One or two spells is often the most that people will be running with – and oftentimes, even those will be conditional. In a format where Turn to Slag could be considered a premium spell, it’s actually very difficult to deal with a large number of threats. Keep this in mind when designing your deck. If people aren’t going to have reliable removal spells, then playing hard-to-stop creatures can give you a powerful advantage. Creatures with Hexproof are very difficult to stop, and high-toughness will often be able to blank Red removal altogether. A single unanswered card often can end games in Sealed – so try to pick colors where you have that single card.

2) Play the colors you have the strongest plan in: This one is a little more tricky. While playing bombs like Krenko, Mob Boss can often be the obvious play, there are other strategies that abuse the nature of the set much more effectively. In M13, Exalted is one of the major keywords, and it synergizes extremely well with itself. The more of it you have, the stronger each individual piece becomes. Look at your cards, and determine what kind of plan you could accomplish with this.

3) Count your playables: One of the easiest methods of building a deck is to go through your pool, find all the cards you would never want to play, and set them aside. Then make a pile of each color out of the remaining cards. It should be fairly obvious which colors you just can’t support playing. Figure out your land base and go from here.

4) BREAK: For those who don’t know it, BREAK stands for “Bombs, Removal, Evasive Creatures, Abilities, and Krud.” (It’s not a…perfect…acronym…)  Originally designed for Drafts to explain a rough order of desirable card types, the BREAK model works well for Sealed as well – to tell you what kind of cards you should be aiming to grab. While you obviously don’t have the luxury of picking cards in sealed, you should still prioritize cards in relatively that order.

Then again, sometimes, you just need a Fire Elemental to beat someone’s face in.

5) SIDEBOARD:  Seriously, this is something that drives me crazy every time I see someone not doing it. Between games, you are permitted to sideboard your deck to become better acclimated to combating theirs. Players who do this WILL have an advantage if they do it right. After you’re done building your deck, set aside some cards from the rest that you could see being useful in various matchups. Building an aggressive blue deck? Maybe adding that fog bank to your sideboard could give you the edge against an opposing bomb, or a hyper aggressive deck where you need extra early blockers. Perhaps it’s not the best option for your initial deck to have enchantment removal, but after seeing an Oblivion Ring, Pacifism and a Mark of the Vampire, an Erase might not seem like such a bad choice for you. Just because you cut a card from your main deck doesn’t mean it couldn’t earn a spot there in the right situation.

While often maligned for the random nature of opening packs and playing from that pool, Sealed Deck can be a fun and rewarding experience that highlights a solid cross-section of a set. With solid play and good deck building skills, almost any set of six packs can make a reasonable deck to battle with.

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Are you going to GP Boston-Worcester this weekend? I am too! If you’d like to meet up, chat for a bit, or grab something to eat – look me up. Name is Andrew Rula, and I’ll likely be on the Q-S match sheet. Too shy to do that? Send me a message with your name and I’ll see what I can do about looking you up.  It should be a good time!

If you live in the Boston-Worcester area and you’re not going – seriously, reconsider. GP’s are an incredible experience, not to be missed!

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Over the last few weeks, I’ve been working on quite a few projects. For those of you who know me, you know that every November, I’m very involved in a process known as NaNoWriMo – or National Novel Writing Month. This year, I’ll be taking a leading role in the Philadelphia community for this, and it’s eating up a decent amount of my time. I’m also planning on moving next weekend, in addition to working on the Shard War decks and another major project that will (ideally) be publically unveiled at GP Philly in October. Stay tuned here for some other information about that in the coming weeks.

Next week, we’re going to have my GP Boston tournament report, and on Thursday, a guest post by Marshall, detailing a custom multiplayer format that’s a ton of fun to play with friends.

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