With that in mind, I’ve begun looking at the future. As
of the time of this writing, we have three spoils. The first, Jarad, Golgari
Lich Lord, has been spoiled in Duel Decks: Izzet vs Golgari. (A product that
plans to release with six (!) preview cards.) He provides a number of
interesting synergies with the existing Zombie strategies, and the probable
reprint of shock-lands would make the mana base not terrible. Also on the
Golgari front, we have a large undercosted beater called Deadbridge Goliath
which showcases their mechanic – scavenge.
Scavenge 4{G}{G} – (4{G}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target
creature, where X is this card's power. Scavenge only as a Sorcery.)
There’s some
interesting design space here involving */* creatures, or something like that, but
overall, the mechanic doesn’t excite me all too much.
Populate eh? I could dig it. |
(To Populate, put a token on the battlefield that’s a
copy of a creature token you control.)
My immediate thoughts are that this definitely synergizes
with tokens, for obvious reasons, and could possibly break when added to blue
(a color that already has access to tokens-of-anything through cackling
counterpart.) I don’t know if it’s strong enough, especially with 99% of the
set remaining to spoil, but it’s certainly something that I’ll be keeping my
eye on as we move forward.
Which brings me to the point of our article today –
moving forward. All of us have our pet decks, crafted lovingly over the last
few years of standard since Jace and Valakut left the format. I know I’ve
personally struck out in a number of directions before finally settling on
Tokens as my weapon of choice. Unfortunately for us, all of those strategies
are going to need to be reevaluated come rotation. This brings us to an exciting time, if you
enjoy deckbuilding. The format breaks wide open, everything gets tossed up into
the air, and we have a few glorious months to decide what’s going to happen.
Possibly even more important – States are coming up! They
traditionally happen shortly after the release of the Fall set. (Last year was
October 15th) Because it’s so soon after the release, it tends to feature
some of the best deckbuilding opportunities in the year. Prizes include
plaques, free entry to tournaments, and perhaps most importantly, a play mat to
the top 8.
I am such a sucker for playmats.
Traditionally, at the start of a new format, the decks
that have done well at first were highly tuned lists that were adapted from
previous highly tuned lists. Wolf Run Ramp was one of the biggest winners at
last year’s States because of the work that had previously gone into making
Valakut a contender. Not only did people have the majority of the deck already,
making it easy to construct, but they were familiar with it’s playstyle.
Other decks fared less well. Neo-Caw, a deck that broadly
tried to play Caw-Blade’s style without
Squadron Hawks and Jace, was utterly crushed without it’s critical cards. It
didn’t have the permission to play a true control game, and lacked the power to
play as beatdown. It fell by the wayside for a time before eventually returning
(in spirit at least) as UW Midrange, a delver variant.
Why talk about these things? Simple – look at the past to
determine the future. Decks with strong options nowadays will continue to be
strong in a few weeks, if they don’t lose too much. Let’s take a look at some
of the better decks in the format and highlight what they’ll be losing:
While UW Delver is hardly a single deck, it does tend to
have a couple of recurring trends. We can safely say that the creature core
will remain intact – Delver of Secrets, Snapcaster Mage, Restoration Angel, and
Geist of St. Traft. (they lose Blade Splicer and Hero of Bladehold but many
lists didn’t opt for those to begin with.) Invisible Stalker, while not a
recent favorite, has seen play before, and could again. Likewise, while they
lose the Sword of X and Y cycle, but Runechanter’s Pike is still a very serviceable
option. The loss of Phantasmal Image also hurts.
Unfortunately for Delver players, the spell base of the
deck has been absolutely gutted. With the loss of all their Phyrexian Mana
spells, plus the majority of their card filtering, it goes without saying that
the deck is going to need a complete overhaul. They can no longer lean on their
incredible ability to use every point of mana every turn for drawing, assuming
it didn’t go anywhere else. Speaking of other instant speed ways to spend mana,
the loss of Mana Leak is very significant, representing a gap in their arsenal
that the replacements (Negate and Essence Scatter) cannot deal with. With the
loss of their most efficient options, Delver is probably going to take a pretty
extreme hit from this rotation.
Zombies
Plus, Zombies seem like this guy's best friend. |
The blue version of the deck seems weak, with the loss of
Phantasmal Image as a primary draw to the color, but the BR Version loses
almost nothing in the rotation, and also gets the opportunity to play Bonfire.
I’d be on the lookout for this one, folks.
There are two major problems with this archetype as a
whole at the moment. The first is that they’ve lose their surest kill condition
in Primeval Titan. Whle that’s bad, it only highlights the bigger issue – there’s
nothing to ramp to. Return to Ravnica may provide an answer here, but outside
of Griselbrand (at a hefty 8 mana), there’s no Elesh Norn, no Titans, no huge
swingy creature to put the game out of reach. The guild leaders and champions
may give us some help here, but there’s pretty slim pickings overall.
Also notable is the issue of ramping itself. Without
Solemn, Sphere of the Suns, and even Birds of Paradise, the ability to go
2-4-6-Titan has been compromised. We do have Farseek, but there isn’t a whole
lot else that feels strong enough to justify ramping as a strategy. We may
finally be entering an age where ramping to a haymaker isn’t a viable strategy,
for the first time since the Worldwake prerelease.
I can’t say I’m going to miss it.
Reanimator/Solar
Flare
Much like above – what exactly are you trying to
reanimate? A thragtusk? We can talk more if there’s some decent reanimation
targets, but until then, I wouldn’t bother. It is notable that this deck does
remain intact except for the ACTUAL WAYS TO WIN.
RG Aggro/GW
Aggro
While RG aggro is a great deck with a lot of power behind
it, one of the reasons that it’s as strong as it is lays entirely with the
Swords. Without them, RG will suffer. I don’t want to say unviable, because the
creature and spell base are both potent weapons, but coupled with the probably
loss of Birds of Paradise, and I think that the deck could be outclassed by
anyone trying to go bigger. The loss of Green Sun’s Zenith also hits their consistency
hard, still, the deck’s core is there. I just don’t know if it’s enough. Then
again, the lack of Day of Judgment is going to push the format closer to
creatures, and having Bonfire as an auto-win in the creature-mirror is always
reasonable, and the GW version gets Gavony as a late-game pressure play.
Birthing Pod
(Naya, Bant, RG, Zombie, etc)
Birthing Pod is rotating. All these decks die. It’s
pretty simple here.
Infect
Sorry Phyrexia. You cannot defeat the ravages of time. No
more action here.
Trading Post /
Mono Black Durdle
While I poke a ton of fun at this deck, it is going to be
the deck with the most consistent board wipes in the format. Without Day of
Judgment as an option, this deck has a ton of powerful options. Unfortunately,
it loses a lot as well – all of its kill conditions lay in the Scars block, and
it loses a ton of consistency with the loss of the Wellsprings. I’d expect this
deck to shift – becoming BW at the least, which would weaken its Mutilates,
(though, with shock lands, perhaps not too much) but ultimately give it better
options.
BW Tokens
These guys look like they could get down with some Spirit tokens. |
Or hey, maybe Orzhov and Silesnya both give us some
goodies and we reign supreme across the format.
Naya Aggro/Naya
Humans
It always seems to come back here, doesn’t it?
Naya does lose a lot – the loss of Birds of Paradise
damages their already fragile mana base, but the addition of Shocklands should
more than make up for that in time. Blade Splicer will be a hit, and might make
the white portion of the deck not worth it, however, my guess would be that
they’d add in some lower-end ramp spells and just try to go bigger, assuming
they can’t find a good three-drop to fit the bill.
Plus, Bonfire is still good, right?
The balls-out aggro deck is always a popular one right
after a rotation – and with good reason. If someone isn’t properly respecting
it, it often just gets a walkover. However, this deck usually folds to the
careful application of any-kind-of-board-wipe. I’d be careful about this deck,
but any kind of sweeper is probably enough to keep you safe, and I suspect that
there’s no way this can compete with the Zombie deck out of the gates.
Esper
Planeswalkers
Now we’re talking! While the deck does lose some things –
Gideon and whichever Titans it chose for that week – it does still have a
couple of powerhouses. Sorin and Tamiyo are both strong options, and with a new
Jace on the horizon, and new Liliana being able to find shocklands to fix your
mana, we could have a real deck here. Lingering souls is still just as good as
it ever was, and access to Terminus and (albeit weaker) Mutilates could be the
key to surviving an aggro heavy world. Keep an eye on this one too, assuming
they can plug the holes – but I think this is probably the most reasonable of
the control decks in the future.
Mono-Green
Fight Club
People have been giving this deck some credit around the
internet, but honestly, I don’t think staying Mono-green is worth it in a world
without Dungrove Elder. Try to go with a two-color shell, likely GR or GW. In
that case, just look above.
Tempered Steel
Lost the namesake spell. No Inkmoth Nexuses. Not worth
chatting about anymore.
Elves
Loses everything. Literally 60% of the deck is gone,
including Ezuri, Genesis Wave, and Copperhorn Scout. Llanowar Elves are gone,
and we’re stuck with a lackluster tribal shell that doesn’t go anywhere.
-----
Did someone say awesome legendary dragon? |
We’ve also got some other considerations to take into
account – each guild will have a keyword, which means we’re dealing with
minimum 5 new keywords in the coming set, and five additional in a couple
months after that. It only takes one to spawn the next Dredge Archetype, and a
bunch of strong legendary creatures are bound to shake things up (Hi
Niv-Mizzet! Don’t eat me!)
It’s an exciting time to play magic. Which guild are you
most excited for? Are you going to adapt an old deck, or aim for a new one?
What’s your strategy and tactics going towards the next set?
Choose your weapon. |
-----
As always, feel free to leave questions or comments here,
or on the reddit thread. I’m helping a friend move this weekend, so I won’t be
playing any Magic, but there will still be an article here on Tuesday – likely about
my preparations for the Judge Conference and GP Boston-Worcester next weekend,
which I will be attending.
Until next time,
Andrew
I wouldn't discount unburial decks just yet - check out this post rotation build.
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