That’s not to say that it wasn’t a great time. I ended up
doing quite a bit of trading and selling, finishing with my Legacy deck nearly
complete thanks to the Judge Conference. I’m only five cards away from complete now –
two Dark Confidant, a Wasteland, and two Urborg, Tomb of Yawgmoth. Counting the
two Urborg that I and a friend have coming with From the Vaults, that leaves a
paltry three cards before I can actually play in legacy events. Nothing that a
couple of FNM wins can’t fix. Now I’ve just got to be able to actually *attend*
some. Luckily, my Fridays are looking more open than they had previously, so I
might be able to give some reports on those in the future.
So, today was supposed to involve a report of that
tournament, but “I got crushed” doesn’t make an especially good story. Instead,
I want to talk to you all about a project that I’m working on at the moment. My
previous article on the Shard Wars decks was received well, but this one has a
little bit more in it for you – I’m actually looking for a core group of people
who want to give imput and help with something.
I’m designing a custom set.
The set is tentatively called Illyria, and is going to be
a set designed around Legendary creatures, heavy color commitments, and strong
warfare themes. I’ve got ideas for a full block of cards, but at the moment, I’m
working primarily on the common slots.
The goal is to have a fully functional draft set printed
up and ready for public use by October 26-28, where I’ll be unveiling the set
at GP Philadelphia. While Cube drafting at GP’s is fairly common, I don’t know
if anyone has ever done a complete set with storyline, plot, and printed cards –
with the intent to draft publically.
But I need feedback, so I’m going to try something out.
Below is a link to the White Commons that I’ve planned
for the first set so far. Please take a look at them, and feel free to leave
comments on the file by right-clicking. I’d love to hear your comments and thoughts
so far.
Some words on the design – white in this set is supposed
to be a two-faced force. On the one hand is the Inquisition – an aggressive
purifying force devoted to the ideal of purging the plane of all non-white
mana. They utilize Glory and Chroma as their primary mechanics, and feature
heavy color commitments. On the other hand is a group of heretics under the
command of Terash Lightblade, who take a more moderate cooperative stance with
some (read: Green and Blue) colors. His forces are more defensive, and also
focus more on Leadership and Glory, but are more easily splashable.
This is very much an experiment to see what kind of
feedback I can gather from the community. If it goes well, then we can look at
doing additional passes for later groups of the cards.
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Sorry that this post was a little on the anemic side of
things. I’d honestly planned on playing more than two rounds this past weekend
and reporting back. This Thursday will make up for it with a guest post by
Marshall – detailing the color war decks and his view on the format that he’s
lovingly crafted over the years.
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