M13 is coming out. It has implications for Standard. We’re
going to talk about them for a minute. If you haven’t already seen the spoiler,
I’d like to gently encourage you to take a look at my personal choice for Magic
Spoilers, MTGSalvation! [Link Here]
M13 rotating in brings us to a point in the year when the
cardpool is the largest it can possibly be. For that matter, this one is even
larger than usual because of the addition of Avacyn Restores, which is larger
than most third sets ought to be. (We had this same situation last year,
because of Rise of the Eldrazi). Larger
Cardpools lead to stronger decks, which often lead to certain things being degenerate
at this point in the year. There are two things we should be taking into
account when we look at cards from any new set like this one.
A)
Applications to existing decks. These are the
cards that are going to have immediate impact on the format. They are often
high powered and will be seen consistently throughout the coming year because
they’re just great and powerful cards. Dismember from New Phyrexia was a good
example of this. It was strong enough to slot itself into decks across the
board.
B)
Promise in future decks. These are cards that
can’t quite hack it for one reason or another in the environment when they were
first printed. They’re powerful, but either something is edging them out, or
they aren’t strong enough at the moment. While this is speculation, Wolvir
Silverheart is a good example of this. The card is an all-star in block, but
has been making relatively few waves in Standard due to the prevalence of Vapor
Snag+Snapcaster, and a wealth of quality removal. If those things go away,
Wolvir Silverheart is one of the most efficient creatures ever printed, and
will likely become an all-star in its own right.
With those qualifications in mind, let’s move into what I
think are the 5 highest-impact cards (in no particular order) in each color,
for M13.
WHITE
Ajani, Caller of the Pride: Ajani is a three mana
planeswalker, which means he already merits serious consideration. His high
starting loyalty means that regardless of the board situation, he won’t likely
die the turn that he’s put into play, and will divert significant danger away
from you. His effects are potent, increasing your team’s size while becoming stronger
and his negative ability has the potential to break a game open like only
Elspeth, Knight Errant could. However, I
think that he could flop. The three spot has a ton of competition at the moment
from the likes of Lingering Souls, Silverblade Paladin, and Mirran Crusader
(not to mention the Swords until October.) Ajani can compete with the best of
them, but that might not be enough to earn him a slot in decks immediately. I’ll
be waiting on picking mine up, personally.
Odric, Master Tactician: Odric is the white legend for
this set, and he showcases an interesting ability that we haven’t seen in
Standard recently. He has a significant body – 3/4 for 4 mana, and when attacking
with allies, provides unmitigated advantage over the flow of combat. With a Grand Abolisher in play as
well, your opponent might as well just grin and bear it. However, the
qualification on his ability could provide something of an issue. Attacking with
four creatures is no mean feat, and Odric himself can’t swing until turn 5,
when an aggro deck is already hoping to be dealing the final blow. He provides
no inherent protection to himself, and his ability will most often read ‘If you
don’t get blown out by a sweeper, your creatures are unblockable’. He’s
high-risk, high-reward, and definitely merits testing, but I’m not sure if he’s
worth including in decks quite yet.
Serra Avenger: I played Serra Avenger in Legacy last weekend.
Notably, I was able to accelerate her out with AEther Vial, but even without,
she was a potent threat. As a 3/3 flying body, she’s one of the most
aggressively costed creatures we have access to in white, and vigilance makes
her difficult to race. (Watch out for decks with her and Vault of the
Archangel!) Giving her a sword represents a terrifying clock. Her drawback
means you don’t want her in a solely aggressive deck, but any strategy looking
for strong midgame pressure could do much worse. This one has my eye.
Sublime Archangel: Her stats alone merit consideration,
as a 4-power flyer for 4. However, those numbers are deceptive. With any
reasonable number of creatures, she could potentially be attacking two turns
early for titan-level damage. Multiple instances of Exalted on the same
creature can stack, meaning that a single attack could bring her to double
digits in the right situation. She suffers the same problems as Odric – being an
expensive creature with no inherent protection, but her impact could be even
higher. Still not convinced? Think of her as a free Kessig Wolf Run every turn,
without trample, in white, with flying.
Oblivion Ring: While this isn’t the shiniest new card in
the set, Oblivion Ring remains the most versatile removal spell in the format
for the cheapest cost. Paying only three mana to remove any troublesome
non-land gives us an important safety valve for most troublesome cards in the
format. Frankly, this is here to highlight that while white still has a good
toolkit, it’s lacking in some other departments. The removal of Day of Judgment
(Planar Cleansing being a powerful, but expensive variation) means that 4 mana
is no longer the terrifying number it once was. Control players will need to
get to 6, or else miracle a Terminus, and by then, they’ll likely be in deep
waters against the aggressive decks.
Overall, I feel that white is still strong, but may have
been knocked off the pedestal that it’s been on the last few sets. I know I’m
considering other colors for the first time in a while.
BLUE
Speaking of the mighty having fallen, Blue has gained
some new tools, but nothing that feels like another Snapcaster Mage.
Augur of Bolas: This card feels like Sea Gate Oracle. It
draws you a card, with a 1/3 body attached, for 2 mana. That seems incredible.
It may miss some of the time, but really, for a 2 mana spell with a solid
blocker along for the ride, you could do much worse. For the next few weeks, it
provides a way to clear away bad Ponders, and with Vapor Snag, it lets you ‘cycle’
a bounce spell into another instant or sorcery. There are tricks to be had with this card, and
I’m sure that we’ll be seeing him in decklists all over the internet soon
enough.
Fog Bank: For those of you who have played against this
card with a non-red aggro deck, I can feel your pain. Stonewalling your best
creature each turn is backbreaking in the war against time. This will be a
powerful weapon in control decks, finally allowing them a near-permanent answer
to troublesome creatures like Strangleroot Geist and Geralf’s Messenger.
Master of the Pearl Trident: I’d just like to highlight
this one for a second because it’s going to see some Legacy and Modern play,
not because it’s going anywhere in Standard. Blue’s shy on really impressive
cards, so this one gets the spotlight for a second.
Talrand, Sky Summoner: Now here’s what I’m talking about.
A 4 mana 2/2! That’s on curve for blue. None of this 3/2 for U nonsense from
last year. He churns out evasive threats when you cast instants – hey, that feels
blue as well! I can’t help but feel like 4 mana might be a little too much for
him, but I suppose it was necessary since he’ll be coexisting with phyrexian
mana for a couple of months. I expect to see him played in some numbers. I know
a few pros that were talking about using him as a pseudo-Emeria Angel in the
Delver mirror. We’ll see if that’s true.
Sleep:
Sleep is one of those cards that people tend to gloss
over because it doesn’t kill any of their creatures and costs more than 2 mana.
This should not happen. Sleep and Snapcaster Mage are dangerous together. (I
feel like that is the theme of Standard, fairly often. “XXX broken card has
synergy with YYY. Where X is a good card and Y is almost anything with a mana
cost.) Seriously though, a mass tapdown for a tempo deck is big game. 4 mana (6
when snapcast) might be too pricey for Delver to hack, but it’s on my radar,
and I expect someone will be blown out by it sooner rather than later.
BLACK
Duress: Discard is a strategy that waxes and wanes in
popularity. I don’t know if Duress is as good as it used to be, with creatures
getting better and spells seeming to wane in popularity, but you’d be a fool to
dismiss a card with a proven constructed track record.
Mutilate: On that same topic, giving black awesome board
wipes like Mutilate is making me want to scream the oft-repeated “MONO BLACK
CONTROL RETURNS!” Except this time, instead of being really sarcastic, I think
it might actually be true. There’s a lot of good things in black at the moment,
and if we get Shocklands, we can play “Mono-black and two splash control” for
bolas and have tons of fun. Could be interesting.
Vampire Nighthawk: Seriously, black is just getting all
the awesome reprints, aren’t they? Can’t they leave some of the fun for the
other colors? If you’ve played with Vampire Nighthawk, you know how powerful
the card is. If you haven’t, you’re probably underestimating it. The card in
insane, and the only thing that could make it better is…
Vampire Nocturnus: Wait, wait, what? Seriously? He’s
back? Christ. At least we don’t have Gatekeeper…
[EDITOR’S NOTE:
Andrew was extremely afraid to open the next envelope because he was afraid
that Vampires was going to be a THING again.]
Vile Rebirth: Oh, see, now this is a cool card. It fights
Zombies, it beats up on undying creatures, it’s playable in an existing
archetype. I love this card, plus it’s cheap and does everything that zombies
wants to do. This card will see play the day of its release in countless zombie
decks around the world. Brains! Brains! Brains!
I’d like to make an honorable mention of the new Liliana
here. Liliana of the Dark Realms is a bad card. She doesn’t control the game
with any regularity. She doesn’t win the game on her own. She’s a source of
persistant card advantage, but those cards are all lands – basic lands, at the
moment. She may see play in some Black-centric multicolor thing if Shocklands
are reprinted, but barring that, I cannot see her making a splash in Standard.
RED:
Firewing Phoenix: Recurring threats are always
interesting in red. Flying recurring threats get that double. When they cost 4
mana and are sort of splashable, all the better. A friend of mine is fiddling
with a Red/Black control deck at the moment, and this seems like the kind of
thing you could get behind as a finisher in that style of deck. Sadly, it’s
probably too high-curve/slow to fit into Red Deck Wins, so for all of you
hoping to go that route, look elsewhere.
Krenko, Mob Boss: Doubling things is powerful. Goblins
can be dangerous. Doubling Goblins are dangerous. This is only in standard for
3 months with Goblin Chieftan, but I’m scared in the meantime. I’ll be packing
more than the usual number of Celestial Purges, between this and Zombies
getting some new toys. Plus, he’s a 4 mana 3/3 in red with a relevant tribe,
which isn’t terrible on its own!
Magmaquake: If a big planeswalker deck starts to pop up,
or Naya really takes off, expect this card to be doing some heavy lifting.
Plus, there’s an awesome full art version from Game Day. I’m a sucker for Game
Day promos.
Flames of the Firebrand: Arc Trail was good. This costs
one more, but has a little bit of an advantage when it comes to mowing down
tiny things or slightly bigger things. I’d play this, especially since burn
spells aren’t the best in the world right now.
I’d also like to give an honorable mention to Mark of
Mutiny, which acts as a pretty awesome threaten effect while also subtly
attacking undying creatures. It probably won't see a huge amount of play as long as it's competing with Zealous Conscripts, but it's still a notable interaction that I'd like to shout out. Good call on the reprint here, Wizards!
GREEN:
Alright guys, now to the meat of the show. I’m going to
be blunt here – Green is busted in this set. It’s just insanely good. I’m more
excited about the green than all the other colors combined. I can’t get over
it. Here’s my top 5.
Elderscale Wurm: Can a red deck even beat this card? It’s
Worship on a 7/7 Trample. Unless they’re going to somehow burn it out, I think
they’re just stuck. This might as well be a harder to kill Platinum Angel.
Seven mana is steep, but it’s hard to argue against the mythic flavor here. Expect
him to see play in control decks that are worried about stabilizing against
some of the powerful aggro decks that we’re seeing. Being in green makes the
mana cost more accessible via ramp spells, and he’s probably going to be the
biggest kid on the block if he resolves.
Mwonvuli Beast Tracker: Tutors lead to repetitive
gameplay often making sure that games go exactly according to plan more often
than they should, and so Wizards has been cutting back on the number of tutors
available to players. This tutor is a 2/1 body that finds a TON of cards.
Admittedly, he puts the card on the top of your deck – arguably the weakest of
the three tutor locations – but there’s still a ton of potential to find a
silver bullet and kill the offending anything.
Quirion Dryad: Now, for those of you who didn’t exist in
the pre-Tarmagoyf era, this thing was Tarmagoyf. It started small, but with
careful application of a bunch of cheap instants and sorceries, she was beating
in for a ton of damage very quickly. While she may not quite be legacy-power
level anymore, she’s certainly still a contender for standard. Vapor Snag might
keep her down in the short term, but I’d expect to see her showing her face
before she leaves Standard.
Yeva, Nature’s Herald: A 4/4 flash for 4 is good. Giving
flash to Green is mind-blowing. Forget her as an awesome mono-green commander
in EDH, let’s talk about standard. All of a sudden, they can NEVER attack
safely. There could be an acidic slime behind every green mana symbol. Three
mana untapped? Those forests could be an 8/8 Dungrove Elder. Wouldn’t want to
walk into that, would you? Yeva gives Green the ability to play games with the
other colors, just like blue does now. The difference is that Green’s creatures
are bigger and scarier, and now basically have haste. Late in the game, they
could even Flash in Yeva, AND something else. A board of untapped forests never
looked scarier.
Thragtusk: Whichever designer made this card deserves a
prize. I’ve never seen a better use for the leaves-the-battlefield trigger
instead of dies. If there is a deck that is going to slay Delver, it’s going to
be a green one involving this and Dungrove Elder. He’s a 5/3, he gains life, he
makes guys, he laughs in the face of Vapor Snags all over the world. He’s
THRAGTUSK, the game-changer. Thought you were racing? Not anymore! Thought you
had plenty of removal? Not today!
I want four of these. I want four of these now. They will be sold eventually as heavily played. There is just too much value tied up in this card for it to not be good. Best of all, a single green mana means that it's splashable into a deck like Naya. I'm giddy just thinking about blinking him with Restoration Angel.
And that’s it folks. I think green is the clear winner in
this go-around, but who knows! Maybe I’m wrong. What do you all think? Are
there any incredible cards that I missed? Anything that I…oh…wait…what? They
reprinted…really? Are they serious?
Rancor: There are no words. Stop trying to play control.
It just won’t…just give up now. You’re going to get punched for 5 on turn 2.
You cannot keep up with that, and it’s going to happen again, and again, and
again. I can not overstate how powerful this card is. It's incredible in any deck that's planning on attacking. Giving trample is powerful, giving +2/0 is powerful. This card would be borderline playable without the graveyard clause, but with it, it becomes a recurring effect that is very hard to answer with any reasonable efficiency.
Let me know what you think about the set, which you think
are going to be the highest impact cards, and why? Did I forget any? Hyping up
something that doesn’t deserve it? Let me know in the comments! I'll be attending the prerelease this weekend, and likely judging an event to boot! Tuesday you'll get my tournament report, and Next Thursday, we'll build something with M13.
Planning on tapping Forests for a while,
Andrew
Jund. Aggro control. or ramp. Im not entirely sure, but its going to work somehow.
ReplyDeleteOn a side note, i think the new Ajani could see play in some Maverick/ Junk decks. A Knight of the reliquary is scary. One with flying and double strike? I think i just soiled my pants thinking about that flying at me.
Regarding Jund, I don't disageree. I played against a Jund Pod deck at a PTQ and the thing was Terrifying. The pieces are there, someone just needs to make a coherent shell. (I assume you're talking about standard. Apologies if not.)
DeleteI doubt new Ajani is going to see much in Maverick. The list for them is really tight to the point where they're cutting Goyfs and such. I wouldn't want to stick another card that doesn't directly win the game into it, especially at 3 mana. The card is good, but Legacy is very difficult to break into. I could be wrong though - maybe he's better than I thought.
Yes, standard jund. A coherent shell used to be Wolf run with other relevant fatties like massacre worm, but im on a forced hiatus from standard, and my go to big guys are going to be rotating. Thundermaw hellfire looks like a very relevant thing for the deck, but black is losing all the spot removal that splashing it in wolf run worth it. It gains... Murder and duress. Mutilate is unimpressive outside of base black, and I ran black as a splash for Liliana and spot removal. Now? No reason.either way, green is shaping up to keep being silly.
DeleteAs for Ajani, I play a junk version of maverick, I feel like I could cut out some black and put him in, but I don't like rushing a knight, I prefer to drop him when he's going to 2 or 3 shot them. Mind you, I've been playing the deck on cockatrice for like, a week, soy opinion weighs little. I'm just saying, if the deck is using it as a bomb finisher, Ajani seems stupid good.
Murder? Probably one of the strongest removal spells in a while. AND its mono color.
ReplyDeleteHonestly, 3 mana vs 2 is a huge deal, even with the drawback on Doom Blade/Go For The Throat. For 3 mana, I want to be removing a permanent with Oblivion Ring, or Vindicate or something. Two colored mana symbols means it's difficult to splash into a deck. Sorry, doesn't excite me much.
DeleteThough the name is awesome.