Tuesday, July 24, 2012

Deckbuilding 101: Play The Deck You Love

When playing Magic, there is often one choice that overrides all the others. This one singular choice colors every other one that you’ll make in the course of the game, and informs every decision that you’ll have. A poor choice at this juncture could lead to a series of disappointing 0-2 drops, while a good decision can do everything from giving you an advantage to handing you a Pro Tour on a platter.

I’m talking about Deck Choice, and it’s the most important thing that you can learn in Magic. We all hear about breakout decks. Sam Black recently pioneered a Zombie deck at GP Atlanta to significant success. A few years back, Dragonstorm took the Pro Tour by…well…Storm. Not a year ago, in a field of Solar Flare and Illusions, a deck called Wolf Run Ramp arrived from the shadows in a blaze of glory. Choosing the right deck is the kind of choice that sticks with you.

Hard Choices
Something to take into account here is the difficulty of actually assembling the deck in question. For the most part, building a deck requires an expense of time and money, and both of those are scarce quantities in the lives of many players. Many strategy websites have made their living off using their time to work out a decklist and deliver it to players who don’t have the time to analyze metagames and sift through available card pools. For the brewers among us, the provide a critical jumping off point.

Thing is, we can’t just build every deck. I don’t know about you guys, but I’m strained on time as-is, and adding a ton more decks to upkeep would start cutting into valuable sleep time. That might work alright if you’re a college student who doesn’t need to wake up till Noon because you have a Class Schedule handed down from the Divines, but for us working stiffs who need to be at work by 9, and need to actually cook our food when we arrive home, it’s less viable.

So, here’s the critical question – how do we decide what decks are worth building?

A Question of Style
There are a lot of people who would tell you that you should just find the ‘best’ deck in the format and play that. While that will certainly give you a reasonable chance to do well, it makes me leery because the nature of the ‘best deck’ is that people will be gunning for it, and they’ll likely have more experience playing against it than you do playing with it.

No, the best option for someone who wants to go to a tournament is a deck that they will love. Find a deck that suits their personal style and work on it. Iterate it until it’s the best it can be. If you know your deck well, you will win games that you otherwise would not be able to. This isn’t to say, of course, that you should play horrible decks with the justification that you know them, but you need only look at recent legacy tournament results to see the benefits. Goblins and Elves surging upwards where they hadn’t before, Patrick Sullivan wins the Legacy Open with Burn of all things, Junk takes one of them down. These aren’t the ‘best decks’ of the format, but they certainly are decks that their owners have played with for a while and see significant advantage from that.

Case Study: Marshall
I’m going to mention my friend Marshall here, because his deck building style is fairly pronounced. In general, if given a choice, Marshall prefers two things overwhelmingly in his decks. First, he loves Blue. He enjoys the cerebral aspect of it, and how much choice it gives him over the way that the game plays out. When he plays a non-blue color, the decks just feel inconsistent and constrained. He doesn’t enjoy it as much. The other thing that Marshall loves is a good build around card. He wants to build a deck around a central core that makes the deck borderline unfair.

Some decks that he’s worked on in the recent past include Spirits, UR Delver, Heartless Architect, and Zedruu the Greathearted EDH. Each of these decks incorporate aspects that Marshall loves, and all include Blue. For Spirits, the deck has a strong tribal component that calls to him. Delver asks for a high percentage of Instants and Sorceries that provide the backbone of this counter-burn deck. Heartless Architect, as I noted in a previous article here, takes a number of shells and melds them together into an incredible ramp deck that is capable of really explosive starts. Building Zedruu is an exercise in counterintuitive cards – turning otherwise unplayable cards into deck staples via donation effects.

Case Study: Me
A wise man once looked at a deck that I had sent him and sagely nodded before responding. “This deck suits you.” When I asked what he meant, he pointed at it and explained. “Well, it’s an aggro deck…sort of.”

“Sort of?”
“It can be an aggro deck, but you it has a twist.”
“I do that a lot?”

I hadn’t even realized the common strain holding my decks together until someone else pointed it out to me. I hated Combo – I knew that much. The playstyle doesn’t appeal to me, and playing both with and against Splinter Twin was miserable for me when it was in Standard. Control decks hold some allure, but I can never bring myself to pull the trigger and build one to actually bring to a tournament.

Then I look at an Aggro Deck, with its sleek lines of play and I fall in love. For those of you who don’t know me in real life, back during Zendikar-Scars, during the height of Caw-Blade, back when I was a much worse player than I am now, I built UW Stoneforge Knights. I saw Hero of Bladehold and Knight Exemplar and knew there was a deck there. Stoneforge Mystic came along for a ride, just on the merits of sheer power, but the knights were the core of the deck. Unfortunately crippled by a terrible Splinter Twin matchup, the deck had some moderate success for a rogue strategy, but was ultimately hamstrung by my own skills, which were still developing from their young idealistic state. (I mourn that I wasn’t playing the full 4 preordain in that deck, even now, and I devoted no sideboard cards to Splinter Twin because I just didn’t understand the matchup.)

When Knights rotated out (RIP Knight Exemplar and Student of Warfare), I turned towards Puresteel Paladin. Here was a build-around card that I could sink my teeth into. I got to cast awesome spells, and my deck had five swords in it. What other deck could say that? I built my own Progenitus using an Etched Champion and six different equipment at one point. I ran Valakut out of threats – his deck had no mountains left, and all his Primeval Titans were dead. I stood victorious, and it felt great. The problem with that deck was that it was too fragile. Without a Puresteel Paladin in play, I felt like I could get run over at any time. I didn’t devote anything to protecting him, and without the advantages offered by the Paladin, I couldn’t keep up.

The loss of Puresteel left me in a lurch for a bit, I played Red Deck Wins, and then Mono-Black infect. I wanted to attack with creatures for the win, but balls-out aggro wasn’t for me. I liked counting Shrine Triggers, and manipulating the board to win with a single 12 damage shot. I loved being able to carve someone’s hand and use a 1/1 or 2/2 to get there for the win.

Then I built Zombies, to some success, and then finally, I found what I was looking for – BW Tokens.

I love the idea of Tokens. I love the spells that make multiple creatures. I love the anthems that make it practically feel like I’m cheating. I love that white gives me versatile answers, and black gives me effective ones. I love that I can act at Instant speed, that Lingering Souls lets me play around counterspells. I love that I can have explosive starts involving putting them into single digits on Turn 3.
I like making them have the answer, not looking for it myself.

So, what have I learned about myself? I like decks that turn guys sideways, but I’m not happy with a single dimension. I want some extra angle that lets me interact with the format.

Marshall often said that playing with a deck that you know is the best play you can make in Legacy. The format is wide enough that there’s no way to prepare for the entire field unless you’ve just played your deck enough that you have experience there. When we set about building a deck for me for GP Atlanta, Marshall took this into account and built a deck that was deliberately similar to what he knew I loved – a deck that attacked with smaller creatures, backed up by disruption. Yards Pale Ale was very much designed with my play style in mind, and because of that – even with my relative inexperience with the deck, I was able to pilot it to a 6-2-1 record, and narrowly miss Day 2 due to tilting (which, again, the result of my inexperience). Someone should write an article on recognizing and managing tilt. (And when he does, I’ll be sure to link over to him – hint hint Wingman.)

Take It Away
So, what should you get out of this article? Simple. You will play better and see stronger lines of play when you are playing a deck that you enjoy and are comfortable with. If you’ve been building and rebuilding decks every week, I strongly encourage you to build one deck that you’re happy with, and play it for a while – perhaps a full three month rotation. Make small changes, keep it current, but stay with the same deck.

I did with Tokens, and I can proudly say that it’s done me well. I’ve had the best Magic finishes of my life with this deck, and not once did I wish I was playing Delver, or Wolf Run Ramp instead. They don’t fit me – and so I’ll always be stronger with one of my decks.

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Do you have a specific style of deck that you prefer? Why do you like it? What advantages do you see in that style? Let us know in the comments – here or on Reddit.

This Thursday, I’ll talk about the changes I’m making to BW Tokens in anticipation of this weekend’s Star City Super IQ at All-Star Collectables. I’m still not certain if I’ll be playing or judging, but either way, I will be there. If you’re in the general Pennsylvania/New Jersey Area, it’s going to be a great time and we’d love to have you there. More information can be found HERE.  As a bonus, Thursday will see the first draft of the Naya Deck that I’m working on, though it’s far from complete.

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