Showing posts with label legacy. Show all posts
Showing posts with label legacy. Show all posts

Tuesday, July 3, 2012

Tournament Report: GP Atlanta (6-2-1)

It’s different when you know that it’s your fault.

“You’re going to do great,” my girlfriend told me as I kissed her goodbye at the airport. “You’ve got Marshall’s deck, and you know your stuff. You’ll be fine. See you on Sunday.”

My flight took off on time. The ground was thirty-something thousand feet below us, and I was there on the flight, trying to nap, tapping a pen gently against the notepad with my decklist scrawled against it.

“Cut a land?” I mused. “No, Flood over screw. Maybe cut one for Mishra’s? This Vault of the Archangel seems terrible. It’s a five-mana land in legacy.” I looked back up at the creatures. “Bone Shredder? Six mana for a 1/1 is so bad. I don’t know what Marshall was thinking. It answers Show and Tell if they go for Emrakul, but it’s useless against Progenitus and Griselbrand.”

I was nervous. Even though I had three free wins, I still needed to go 4-2 in played rounds to make day 2. My preparations were bad, by any account. Three rounds on Magic Workstation – two against stifle-naught and one against affinity. I was 1-2 in those. I split games against Pop in testing with Junk, but he decided not to play the deck, going with Maverick instead.

Was I bringing a pistol to a gun fight? There was a reasonable chance. I’d hate to go 0-2 drop after flying down to Atlanta, but would that be the worst case?

We land, and I grab dinner at a bar next to Pop’s gate while I wait for him. It’s absolutely delicious. Peppercorn chicken quesadillas and a local homebrew beer: Sweetwater 420.  If you get the chance, I strongly recommend Sweetwater beers – at least in Atlanta.

Pop arrives, and we make for the hotel. The place is marvelous – and I mean that literally. The hotel is a giant hollow rectangle with a central column containing the glass elevators. The end result is a cavernous hotel that appears to go on forever. The golden glow from the interior lighting feels warm and accommodating.



Pop and I are both tired, so we hang out in the room while I sleeve up my deck. I’m still not sure if I’m playing the 75 that Marshall gave me, or if I’m switching things around. By 11pm, I’m in bed and I’ll figure it out in the morning.

---

We’ve registered, and I went with Marshall’s 75, unchanged. At least that way, I’ve got a safety valve if all the cards are terrible. (Sorry Marshall!) There are 905 people competing in the main event, which means 9 rounds. The judge informs us that X-2-1 or X-3 might even make the split, depending on how things go during the tournament. That makes me feel pretty good about my chances.

I wander around the hall, periodically checking in with Pop over the first three rounds. He ends up at a 2-1 split, narrowly losing to Dredge despite an otherwise reasonable matchup. I still think he wants a second Bojuka Bog. Come to think of it, I probably want a Bog or two, at least in my sideboard. Too bad that I’ve already turned in my decklist.

The fourth round is called, and I walk to my round – about to play my first game of Legacy at Competitive REL.

Round 4 – Andrew Bailey on RUG Delver
Andrew gets a slow start off the bat, playing a more defensive game. I’ve watched a ton of Legacy over the last few months, so RUG is a deck that I am very familiar with. I get a Vial out past his Dazes and Spell Pierces, and use it to flash in two Serra Avengers. For his part, he’s cast a Tarmagoyf and a Nimble Mongoose and started swinging. I drop some health, then start coming in with the pair of Angels backed up with Vault of the Archangel. With my health jumping up by six each turn, he scooped as soon as I played a Mother of Runes.

Game two goes less well. I mulligan to six and keep a hand with Karakas and two swamps, and his first Wasteland locks me off white. I die a death to Insectile aberration with five removal spells in hand, all requiring W.

Game three I also have to mulligan to six due to land concerns. (Two hymn to tourach and no black sources makes for a horrible hand.) But I find a Vial, Mom, Plains, Swamp, Thalia and Mirran Crusader. That seems good enough to me. After drawing into an inquisition the hand goes insane and I carve him up, never dropping below 17.

4-0 (2-1 in games)

Round 5 – Dustin Flora on UR Delver
I’ve never even heard of this deck, except that Pop lost to it the previous round. I assume that it works similarly to the standard version, and just tries to go for the throat as quickly as possible. Round one starts with him on a Goblin Guide who flips four lands for me. I’m not sure if that’s a good thing or not.

We go back and forth for a while, with me having a Batterskull live and him pulling together some ground forces – hoping that his pair of Delvers flips and makes it a race. We’re both on 12 life. I play too conservatively by trying to play and equip a Jitte over two turns, and he gets the flip, barely able to get me by blocking the Jitte-equipped Batterskull and suiciding his Lavamancer with his last two  cards in graveyard (after he topdecks a fetch land to enable it).

After the match, at my request, he told me that I’d misplayed a bunch of turns earlier by not equipping my Stoneforge Mystic with Batterskull, rather than bounce-replaying it. I told him I was watching for a bolt, but he shook his head and explained that I’d seen his only card at that point, and it was a land. I need to get better at actually using the knowledge of their hand that I have.

Game two is a blowout. He has Sulfuric Vortex and Sulfur Elemental that gets two Moms and a Thalia. The game didn’t go much past that.

4-1 (2-3 in games)

Round 6 – Pascal Maynard on RUG Delver
Pascal sits down for our match and I say hello. We have a little trouble communicating because he’s from Canada and has a pretty thick accent (I’m sure he felt the same about me.) Nevertheless, he puts headphones on and starts to shuffle.

Now, I’m not that guy to ask you to take them off. If that’s how you’re comfortable playing, that’s alright, but it always rubs me the wrong way to be playing against someone who thinks his music is more important than communicating with his opponent. He may be a perfectly nice guy, but wearing headphones makes me think he’s a bit of an ass at the time.

Game one stalls out with both of us high on life until I drop a near-instant speed Batterskull. (Vial EOT > Mystic > Batterskull on his turn.) He may have been able to fight out of that, but when I vial in Mangara with a Karakas in play, he knows he’s done for. That lock is extremely powerful, and I’m glad I was able to pull it off at least once this weekend.

Game two he comes out of the gate aggressively, but I’m able to finally get a Jitte on a Mirran Crusader and wipe his board. He tries to come back and finish me from 5 life, but with Jitte Counters protecting me, I’m able to kill him past his Goyf and cards in hand.

5-1 (4-3 in games)

A judge walks over to take our slip, he looks at it and goes "Oh, which one of you is Andrew?" I raise my hand. Turns out that he read the article that I wrote on the WMCQ, and enjoyed it. So, woot. My amount of real-world people noticing me is rising, which inflates my ego more than is healthy for me.

On to a round that went less well!

Round 7 – Joe Rittiner on Counter Top
I know that this deck exists. That is about all that I could tell you about it, and that it assumedly contains some kind of counterspells and a Sensei’s Divining Top – or some other interaction with the top of something.

I’ll be brief, I don’t have a shot either game. I throw a bunch of spells into counters early in game one because I keep thinking that he can’t possibly have another. By the time I find a vial, the game is already locked up and I scoop.

I start game two with an awesome hand – two vials, and plenty of gas. I figure that bypassing his counter wall should give me a good chance of getting in for…

“Land, Pithing Needle on Vial.”

He had Counter-Top by turn 3. He Entreated the Angels twice. I didn’t win this round.

5-2 (4-5 in games)

Being 5-2 feels much less alright than being 5-1. All of a sudden, I’m fighting for my life in the tournament. There’s two rounds left, and I need to win both of them to make Day 2. Going into this tournament, I’d told myself that Day 2 means the whole thing was an unmitigated success. Making Day 2 of your first GP  is a great accomplishment, and I was aiming for it. Just two rounds left.

Round 8 – Bryan Elliot on Junk Control
Bryan’s deck is interesting. He’s running all kinds of Discard as well as a Stoneforge Package, but he’s also missing any other kind of threats. Despite carving my hand up with Thoughtseizes, I’m able to beat him on board presence in a slow grindy game that wasn’t as close as it looked.

In game two, he mulligans, and while he’s reshuffling, I look over at the game next to us. Both players are laughing hysterically and pointing at the field. The result? Both players are mono-mountains, with a pair of Pyrostatic Pillars and a pair of Sulfuric Vortexes in play.

“Jesus…” someone whispers. “You guys aren’t gonna be casting many spells, are you?”

Back to my game. I keep a loose seven with no white source, but two AEther Vial. He thoughtseizes me and takes one, but the other resolves. He seems very tired, and is almost lazily drawing his cards, and probably not playing ideally under any circumstances.  We go back and forth for a while, but eventually, I equip a Manriki-Gusari to Thalia and start to kill off his equipment (a Jitte and a Batterskull). He’s bringing them back with Academy Ruins, but he can’t possibly keep up without his draw step. I kill him in another long grindy game.

6-2 (6-5 in games)

After the match, Pop comments that I was playing kind of tilt-y. I missed a few on-board things, and was tapping a Marsh Flats for mana. It was a legal play because of Urborg, but he had a feeling that I wasn’t intending to do that, so he wanted to mention it to me. I try to get my head back in the game. Only one round to go, but it’s after 9pm now, and so that proves a little difficult.

Round 9 – He Who Will Not Be Named with Elves
 A word on this round before I begin. Despite giving the names of all the other people I played against in all the previous rounds, I’ve decided to omit his name from this one, because while I think he was an ass, I’m not a fan of public shaming.

The first game goes quickly. I swords his Symbiote early to stop him from going off as effectively, and he scoops as soon as I get a Jitte Equipped to Mirran Crusader.

The second game goes much longer. I look like I have control, swinging for 3 per turn with a Jitte equipped on 2 counters. He doesn’t seem to have much, then, almost out of nowhere, he goes off. I’m hoping that I can get out of it with a well timed vial for the last two points that I’ll need, but when he Living Wishes for an Emrakul, I know I’m pretty much done and I pack it in.

I mulligan to six in game three, which already has me feeling horrible. He gets a quick start, but not on his combo plan. A Hymn and some other discard takes him down to just a Verdant Catacombs in hand, and he topdecks a Joraga Warcaller, giving all his elves +2/+2. He starts to beat me down, getting me to 6 before the board stalls out. We’re both topdecking, me using discard aggressively to keep him  away from increasing his board presence.

Before I go into this, I’d like to point out that we’re both playing very quickly because there’s less than five minutes in the match. A draw gets neither of us into the Top 8, so we both want to finish the match. We’ve been pretty friendly up till this point.

I vial in a Stoneforge Mystic on his end step and touch my lands to untap, reach for my deck.

“You missed your trigger.”

Ladies and gentleman, tilt mode engage.

After talking to judges later, I think it would have been possible for me to have called them and gotten it ruled as out of order sequencing, or a player communication error, or something on those lines. If that happens, I win the game as soon as I attack, because I can trade one of my creatures for three of his, and keep Jitte on the field. He would have no hand, and the game is over. I’m gone enough that I don’t call the judge to try and get the trigger and we keep playing/

Over the next five turns, his demeanor changes from polite and friendly to aggressive and curt. He asks me what my play is three times over four turns – despite the complex board state. Due to a zealous persecution in hand, I have lethal in hand if I can manage to clear his Joraga Warcaller and then Persecute him to wipe his board. As I’m writing this, I realize exactly how bad my tilt is because I never did that on his end step.

I missed two Dark Confidant triggers, and get a pair of warnings from the judge. My opponent is pushing me to play quicker, and I’m getting sloppier by the second. He’s clearly trying to make me screw up so he can get the win. I’ve got control of the game, and with five more minutes, I could have won handily. Without misplays, I likely already would have. As is, I’ve still got significant control of the board. He has three forests, a symbiote, and a pair of mana dorks, plus no hand, and the Warcaller on 2.

Time is called, and we draw. He doesn’t extend the hand, but crosses his hands on his chest and frowns. “Well, one of us could concede. I think I have better tiebreaks. Will you concede to me?”

“I will not,” I respond. I was winning the third game at time, and this is my first GP. He’s already top 8’d a few of them, and top 16’d a couple more. This is old hat for him. Frankly, this means more to me than him. “Will you concede to me?”

“Absolutely not.” He packs up his cards, signs the slip without another word, and walks away.

6-2-1 (7-6-1 in games)
Final Ranking: 140th of 905. 129 advanced at 7-2 or better.
I would have made it if I had won that last round.

For those who know him, Pop’s ending record was 5-4

I think it was rude of him to ask for the concession there. If the match had remained friendly until the end, it would have been reasonable, but with tempers flaring on both sides, there was no way that he could have thought I’d have given it to him. I could have won it in a dozen different ways, but I didn’t, and it eats away at me that I had that chance. Like I said, it’s different when you know it’s your fault. I shouldn’t have let him tilt me. I shouldn’t have missed all those things. I should have just played good tight Magic

And with that, GP Atlanta was over.
-----

Pop and I go to dinner at Durangos, and the food is great. I’m a little pissed off because of that last match, but I’m mostly over it by morning. The deck preformed well, taking me inches away from day two, more on the flaws of my skill than anything else.  I think that in the hands of a better player, with some minor tweaks, this deck could do great things. I’m actively looking to acquire the cards for it now.

The next day, we meandered around the hotel site for a bit, and played in a Standard Win-A-Box. Pop and I got 1st and 2nd (with him winning an extremely tight game 3 after digging 9 cards deep for a Day of Judgment to win, with lethal on my side of the board, for the fifth time that game). We split the box +3 packs (with him getting the odd pack). With that, we headed for the airport, grabbed some Chili’s and opened the box (which was surprisingly good) and bidded each other farewell.

This weekend, I’ll be attending the M13 prerelease, so on Thursday we’ll be getting a listing of my top cards in each color. The following weekend is Connecticon in Hartford, CT. I’m planning on attending and playing in a couple of big events, but the nature of those events remains to be seen. I’ll no doubt report on them later.

On this blog, we’ve been doing incredibly the last few months, and I have all of you to thank for that. I’m going to be switching the schedule up a little bit. Tournament reports will be on Tuesdays. Putting them on Thursday just meant that I was waiting nearly a full week before actually talking about things that were quickly becoming irrelevant. Tuesday should make them a little more timely. As a result, the Deckbuilding 101 posts will be moved to Thursdays to compensate.

If you have any other requests for content, something you’d like to see, or expand upon, please, let me know. My reddit box is always open (andrewrula) as is my twitter (@ajrula) and the comments on this site itself. I answer just about everything that hits my desk directly, so don't be shy!

Thanks for reading, and have a great week!

-Andrew


Thursday, June 28, 2012

Yards Pale Ale - A Legacy Deck for GP Atlanta

This weekend, I’ll be flying down to Georgia for GP Atlanta. For those that remember, a few months ago, I won a Grand Prix Trial, earning three byes for the main event. I personally find it useful to set a goal for the trip – something that I can reasonably accomplish that will make me satisfied with my performance. This time around, I’m looking to make Day 2 of the event, requiring an X-2 record in the Swiss, or better. For a format that I don’t have much experience in, that’s a fairly tall order, but nothing that I can’t do with tight play and a little bit of luck.

My brave companion for this weekend is the esteemable Pop. Pop is a friend of mine since High School, and remains one of the better tournament players that I know. He hasn’t played in many competitive REL events, but he’s certainly got the chops to do well. At a PTQ last weekend, he played an unfamiliar deck to a 6-2 record. His play style generally veers towards the Spikey end of the spectrum, generally preferring Sun Titan Nonsense in standard. This weekend, he’ll be sleeving up a Maverick list, and start by battling without byes. He’s stated in no uncertain terms that his goal for the tournament is to end with a better record than me. While a little nervous about the financial worth of the trip, he has nevertheless been testing day and night with the crew from Comic Book Depot, in Wantagh NY.

As for me, those of you who read this blog often will know that I am not a Legacy player. I’ve only really played with Burn before, and don’t know the format nearly as well as I should. As a result, I turned to my best deckbuilder – Marshall.

Marshall loves legacy. He loves everything about it. He loves casting Brainstorms, and attacking with Merfolk, and Lava Spiking people to their face, and absurd combo decks that none of us would ever play. He hasn’t (to my knowledge) participated in any large legacy events, but he still has half a dozen fully updated lists built at all times, with more available if he cannibalizes other nearby decks. If I'm going to be playing Legacy, this is the man that I want to suggest a deck for me.

When I talked to Marshall, our first thought was to simply build Burn and send me with that. It would certainly have been the cheapest and easiest option, plus it was relatively simple to pilot. I’ve never been a huge fan of mountains, but the deck had put up good results recently, so I was feeling reasonable about it. Then Griselbrand rose in Legacy, and combo decks started looking more and more dangerous. I wasn’t thrilled with burn to start with, despite the power level, and these changes gently pushed me in the way of something else.

And frankly, brewing is fun! So we set to work. I offered up a couple of lists to Marshall – mostly White Weenie decks and Death & Taxes style builds from Legacy tournaments in the last few months. My comfort zone for playing Magic has always been Aggro decks with some support, so these seemed reasonable. Marshall countered with a Deadguy Ale build – a white weenie shell, supported by heavy black discard. It seemed strong, so I told him to brew.

He came back with this.


Yards Pale Ale is a riff off of Deadguy Ale, built by Marshall himself to address certain trends in the overall metagame while still presenting a strong plan A. I’ve played around with this deck on Workstation, just testing to see how it feels, and let me tell you, the deck has some pretty incredible disruption behind it. With a strong draw, you can land-lock your opponent, sculpt his hand, and control the field with the always-powerful Stoneforge package. I’m not going to go card-by-card, but let’s look at a few of the aspects of this powerful deck.

AEther Vial
This card allows me to break all the rules. If you cast it on Turn 1 on the play, it often baits a Force of Will, just because of the huge amount of pressure that it puts on the game. Giving you multiple free mana per turn is strong, but in combination with instant-speed, it becomes a heavy hitter. Opponent tapped out? Seems like a good time to play an instant-Stoneforge Mystic.  He cast Show and Tell? Good thing I have an instant speed Tidehollow Sculler to stop it. The amount of power that a single AEther Vial exerts on the game can’t be overstated.

Disruption
One of the most interesting parts about the deck is that very few of the creatures are simple beaters. Each of them has significant roles to play. Thalia provides a way to stop combo decks, while Bone Shredder is a grade-A answer to Emrakul and Progenitus being show-and-telled into play. Tidehollow Sculler gives us backup discard spells, and Mangara of Corondor is a catch all for pesky permanants (which combos with Karakas to be an incredible repeatable-removal lock.) Dark Confidant draws the additional cards needed to bury an opponent in Card Advantage, and Stoneforge Mystic provides a kill condition.

Two cards stand out as notable outliers: Serra Avenger and Mirran Crusader. With the general uptick in Lingering Souls, having a 3/3 vigilant flyer to drop a Jitte onto is invaluable, and Jitte only gets better when you add Mirran Crusader to the mix. Black and Green are two very relevant protection colors – with Goyfs, Knights, and Nimble Mongeese running rampant. Not to mention that he can swing past any of the non-Iona reanimation targets and get those last points of damage in.

Stoneforge
Batterskull and Jitte are legacy staples. Both of them are extremely powerful in their own right, and the ability to cheat one into play past any countermagic (at any point, with a Vial in play!) is equally potent. With powerful attackers like Thalia, Serra Avenger and Mirran Crusader, they become even more terrifying. How is a Maverick Deck supposed to beat a Mirran Crusader with a Batterskull attached?

Discard
While answers to the rest of the deck exist, the thing that really pushes the deck over the edge is the discard package. Hymn to Tourach is insane right now. Discarding two cards at random on turn two takes even the best hands and makes them suspect. Combined with an early inquisition, you can very well take whatever game plan they had and eradicate it, putting them into top-deck mode far earlier than they would like, all while drawing extra cards off Dark Confidant. Tidehollow Sculler allows you to time-walk them at this point, while adding to your clock while giving a potent effect (in a fashion very reminiscent of Snapcaster Mage).

If I were to complain about anything in the deck, it would be the clock. Sometimes, you feel like despite having board presence and cards in hand, a good topdeck could drag them right back into it because you lack the ability to close games out quickly. There is no 10/10 Knight of the Reliquary swinging, or 3/2 flying from turn 1. If you're going to win, you're going to need to grind them out, and that's often a high order.

Our sideboard is a little speculative. I haven’t had time to do significant testing against a full gauntlet of ‘best decks’ but I’m quickly learning the ins and outs of various matchups by grinding on Workstation. (If you use Workstation and you're on tonight, look for Sadrach). Tomorrow, I fly out right after work, and return on Sunday evening. If you’d like to follow my exploits, feel free to follow me on Twitter (@ajrula), where I’ll be posting live results of my own (and Pop’s) rounds - plus any other shenanigans that we get up to in the deep South.

To any other players who are going to be at GP Atlanta, feel free to stop by one of my matches, or message me (Twitter or Reddit) letting me know who you are, and I’ll swing by one of your tables to say hi.

Best of luck this weekend to all of you, and may all your topdecks be great.
-Andrew