Showing posts with label grind. Show all posts
Showing posts with label grind. Show all posts

Tuesday, August 14, 2012

Bye Bye Bye - Why Planeswalker Points Are Important

Hey man! I haven't seen you around here in ages.
Yea, I've been pretty busy traveling.
So, you coming to Sunday drafts now?
Absolutely. I’m grinding for points. Didn’t you hear? There’s a GP in Philadelphia in October. Got to be ready.

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As some of you may know, this coming Sunday represents the end of the second Planeswalker Points season. For some of us, that makes this week a flurry of furious playing and grinding, with the hopes of gathering those last few points. For others, the entire idea of planeswalker points seems alien and obtuse.

Why are we seeking planeswalker points like they’re some finite resource? Why do some of us keep track of the number with post-its and bookmark the page in our browser to make sure that everything is up to date?

There’s a couple reasons for it, honestly, and to start, I’d like to tell you my story.

A few months ago, I decided that I was interested in joining the Magic Competitive Scene. Previously, this meant going to GP’s and PTQ’s, hoping to qualify and make it to the Pro Tour. Unfortunately, my level of skill at that point was nowhere near where it would need to be to have a chance at either of those events. I wasn’t thinking clearly about what I’d need to do to succeed. I was flush with success with a Top 8 at a 75 person GPT, and I thought I was one of the best players ever. Seriously. I actually thought that.

Unfortunately, I didn’t really have anything to work towards. There weren’t any GP’s in the area, so I just shrugged it  off and kept playing in GPT’s and SCG:IQ’s. The story could have ended here.

Then there was an announcement. A special tournament – held three places across America. The World Magic Cup Qualifier. All jokes about qualifying for a qualifier aside, I knew that this was an event I wanted to participate in – and it was fairly local: just past Baltimore, maybe a two hour drive. I checked the requirements and found that I needed 300 Planeswalker Points to get an invitation.

I fired up the handy website and took a look. The system is pretty simple – three points for a win, one for a draw, none for a loss, and then multiplied by the kind of event it was.

FNM – 7 points
FNM – 4 points
FNM – 7 points

This looked like it was going to take a while.

GPT Baltimore – 66 points.

Wait, what? Sixty six? Well, I suppose that the event was seven rounds of Swiss, where I went 6-1, and you get some points for participation…

 If you’re looking to grind points, events with a multiplier are where it’s at. There’s just no competition. You could win 9 rounds of FNM, and it’s likely worth less than winning three at a GPT – or just a little bit more than two at a PTQ. A single win at a GP is worth more than two flawless Friday victories at your local game shop.

But why do we want these points? Even ignoring the primal urge – present in every nerd – to make numbers go upwards. (Seriously, take a look at every RPG ever. That’s all we’re doing) Surely there are rewards for earning all these points! Well, luckily for us, there are – and the rewards are significant. Let’s take a look at some of the numbers to know for the current system.

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Byes:
By gaining planeswalker points in the current system, you can earn Byes at Grand Prix events. A bye is a free win in one of the early rounds, and any player can have up to three. Having them is an enormous advantage, and for many, these are the primary benefit of Planeswalker Points. These points accrue over the course of a season. The most recent season ran from April 2, 2012 – August 19, 2012. The next season, which begins on Monday, runs from August 20, 2012 – December 16, 2012. If you earn byes during a season, they will apply for the duration of that season and for the next one as well.
                -One Bye: 400 points
                -Two Byes: 750 points
                -Three Byes: 1500 points

Invitation to the World Magic Cup Qualifier:
 Where Grand Prix Byes count based on a single season, the World Magic Cup Qualifier tracks points over an entire year. The most recent World Magic Cup Qualifier season began on April 2, 2012, and will end on March 17, 2013. To be invited, you need to reach a threshold based on your country. These range from the USA – where you’d need 500 points within the year, to small countries like Peru, where the cutoff is a mere 100 points. You can find the list of thresholds HERE.

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For those of you wondering if a Bye is even worth anything to you, it’s a fairly simple question. If you are going to a GP, the bye is absolutely worth it. Compared to the FNM’s and other events that you’ve gone to, GP’s can be more likened to a marathon. With two days of play and thousands of dollars of prize on the line, you need to be at your best to have a chance, and that means giving yourself advantages before you walk in the door.

A normal GP plays 9 rounds on Day 1. To advance, you need to be 7-2 or better. Going 7-2 in a tournament is no mean feat, and even a single bad mulligan could spell the end of your tournament aspirations. With three byes under your belt, you mitigate that to a paltry 4-2 to make the second day of play (and put yourself in contention for a reasonable cash payout!) In addition, the three byes have the related side effect of making your tiebreakers markedly higher than those without byes. Because people playing since round one will have their tie breaks calculated off all their opponents, they account for the person who started off 0-1, 1-1, and 2-1. Your worst tiebreaker player is the person you hit in the fourth match, who (assuming you win) will be 3-1 at that point. This could buy you the crucial percentage points that elevate you into the “I won something!” arena.

This coming season, for example, I’m planning on attending two GP’s – one in Boston, and one in Philadelphia. Each Bye I earn puts me that much closer to Day 2. Because I played in GP Atlanta, as well as a number of other events, I’ve earned over 900 points, easily enough for my second bye, but still a far cry away from my third. With the addition of a second GP to my personal schedule in this coming season, it would be a reasonable thing for me to expect getting a third bye in the coming season. As my play gets more precise, I expect to earn more points for any given tournament. GP Atlanta earned me a cool 200 points, and I didn’t even make Day 2. If I had, it easily could have been a 350-400 point weekend.  I certainly wouldn’t have been as close as I was if not for the three byes I had.

This is more or less how GP Atlanta felt with three free wins..

This coming season, I’d encourage you to set yourself a goal – be it your first bye, in case you attend a GP early next year (the schedule should be announced soon!) or qualification for the World Magic Cup Qualifiers, or whatever you decide. Set yourself a goal, and then set out to attain it!

[Editor's Note: The Planeswalker Point website can be found HERE.]

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I hope that you guys enjoyed this look at the planeswalker point system, and what we can get out of it as a competitive player. Next post comes in Thursday, where I’ll talk a little bit about what I see in the format going forward.

Thursday, June 28, 2012

Yards Pale Ale - A Legacy Deck for GP Atlanta

This weekend, I’ll be flying down to Georgia for GP Atlanta. For those that remember, a few months ago, I won a Grand Prix Trial, earning three byes for the main event. I personally find it useful to set a goal for the trip – something that I can reasonably accomplish that will make me satisfied with my performance. This time around, I’m looking to make Day 2 of the event, requiring an X-2 record in the Swiss, or better. For a format that I don’t have much experience in, that’s a fairly tall order, but nothing that I can’t do with tight play and a little bit of luck.

My brave companion for this weekend is the esteemable Pop. Pop is a friend of mine since High School, and remains one of the better tournament players that I know. He hasn’t played in many competitive REL events, but he’s certainly got the chops to do well. At a PTQ last weekend, he played an unfamiliar deck to a 6-2 record. His play style generally veers towards the Spikey end of the spectrum, generally preferring Sun Titan Nonsense in standard. This weekend, he’ll be sleeving up a Maverick list, and start by battling without byes. He’s stated in no uncertain terms that his goal for the tournament is to end with a better record than me. While a little nervous about the financial worth of the trip, he has nevertheless been testing day and night with the crew from Comic Book Depot, in Wantagh NY.

As for me, those of you who read this blog often will know that I am not a Legacy player. I’ve only really played with Burn before, and don’t know the format nearly as well as I should. As a result, I turned to my best deckbuilder – Marshall.

Marshall loves legacy. He loves everything about it. He loves casting Brainstorms, and attacking with Merfolk, and Lava Spiking people to their face, and absurd combo decks that none of us would ever play. He hasn’t (to my knowledge) participated in any large legacy events, but he still has half a dozen fully updated lists built at all times, with more available if he cannibalizes other nearby decks. If I'm going to be playing Legacy, this is the man that I want to suggest a deck for me.

When I talked to Marshall, our first thought was to simply build Burn and send me with that. It would certainly have been the cheapest and easiest option, plus it was relatively simple to pilot. I’ve never been a huge fan of mountains, but the deck had put up good results recently, so I was feeling reasonable about it. Then Griselbrand rose in Legacy, and combo decks started looking more and more dangerous. I wasn’t thrilled with burn to start with, despite the power level, and these changes gently pushed me in the way of something else.

And frankly, brewing is fun! So we set to work. I offered up a couple of lists to Marshall – mostly White Weenie decks and Death & Taxes style builds from Legacy tournaments in the last few months. My comfort zone for playing Magic has always been Aggro decks with some support, so these seemed reasonable. Marshall countered with a Deadguy Ale build – a white weenie shell, supported by heavy black discard. It seemed strong, so I told him to brew.

He came back with this.


Yards Pale Ale is a riff off of Deadguy Ale, built by Marshall himself to address certain trends in the overall metagame while still presenting a strong plan A. I’ve played around with this deck on Workstation, just testing to see how it feels, and let me tell you, the deck has some pretty incredible disruption behind it. With a strong draw, you can land-lock your opponent, sculpt his hand, and control the field with the always-powerful Stoneforge package. I’m not going to go card-by-card, but let’s look at a few of the aspects of this powerful deck.

AEther Vial
This card allows me to break all the rules. If you cast it on Turn 1 on the play, it often baits a Force of Will, just because of the huge amount of pressure that it puts on the game. Giving you multiple free mana per turn is strong, but in combination with instant-speed, it becomes a heavy hitter. Opponent tapped out? Seems like a good time to play an instant-Stoneforge Mystic.  He cast Show and Tell? Good thing I have an instant speed Tidehollow Sculler to stop it. The amount of power that a single AEther Vial exerts on the game can’t be overstated.

Disruption
One of the most interesting parts about the deck is that very few of the creatures are simple beaters. Each of them has significant roles to play. Thalia provides a way to stop combo decks, while Bone Shredder is a grade-A answer to Emrakul and Progenitus being show-and-telled into play. Tidehollow Sculler gives us backup discard spells, and Mangara of Corondor is a catch all for pesky permanants (which combos with Karakas to be an incredible repeatable-removal lock.) Dark Confidant draws the additional cards needed to bury an opponent in Card Advantage, and Stoneforge Mystic provides a kill condition.

Two cards stand out as notable outliers: Serra Avenger and Mirran Crusader. With the general uptick in Lingering Souls, having a 3/3 vigilant flyer to drop a Jitte onto is invaluable, and Jitte only gets better when you add Mirran Crusader to the mix. Black and Green are two very relevant protection colors – with Goyfs, Knights, and Nimble Mongeese running rampant. Not to mention that he can swing past any of the non-Iona reanimation targets and get those last points of damage in.

Stoneforge
Batterskull and Jitte are legacy staples. Both of them are extremely powerful in their own right, and the ability to cheat one into play past any countermagic (at any point, with a Vial in play!) is equally potent. With powerful attackers like Thalia, Serra Avenger and Mirran Crusader, they become even more terrifying. How is a Maverick Deck supposed to beat a Mirran Crusader with a Batterskull attached?

Discard
While answers to the rest of the deck exist, the thing that really pushes the deck over the edge is the discard package. Hymn to Tourach is insane right now. Discarding two cards at random on turn two takes even the best hands and makes them suspect. Combined with an early inquisition, you can very well take whatever game plan they had and eradicate it, putting them into top-deck mode far earlier than they would like, all while drawing extra cards off Dark Confidant. Tidehollow Sculler allows you to time-walk them at this point, while adding to your clock while giving a potent effect (in a fashion very reminiscent of Snapcaster Mage).

If I were to complain about anything in the deck, it would be the clock. Sometimes, you feel like despite having board presence and cards in hand, a good topdeck could drag them right back into it because you lack the ability to close games out quickly. There is no 10/10 Knight of the Reliquary swinging, or 3/2 flying from turn 1. If you're going to win, you're going to need to grind them out, and that's often a high order.

Our sideboard is a little speculative. I haven’t had time to do significant testing against a full gauntlet of ‘best decks’ but I’m quickly learning the ins and outs of various matchups by grinding on Workstation. (If you use Workstation and you're on tonight, look for Sadrach). Tomorrow, I fly out right after work, and return on Sunday evening. If you’d like to follow my exploits, feel free to follow me on Twitter (@ajrula), where I’ll be posting live results of my own (and Pop’s) rounds - plus any other shenanigans that we get up to in the deep South.

To any other players who are going to be at GP Atlanta, feel free to stop by one of my matches, or message me (Twitter or Reddit) letting me know who you are, and I’ll swing by one of your tables to say hi.

Best of luck this weekend to all of you, and may all your topdecks be great.
-Andrew

Thursday, June 7, 2012

Tournament Report: TCGPlayer $5000 Standard with BW Tokens

It's late again.

I'm sitting at my desk, with my deck laid out across it. Half of it is sleeved, half of it is sitting with a pile of other cards. Most are terrible, but some of them are getting serious consideration, despite their flaws.

“You getting any sleep tonight?” comes the voice over Skype. A friend of mine – he's not going to the tournament tomorrow.
“Yea,” I respond, only half sure that I'm telling the truth. “I just need to figure this out.”
“Wasn't it a good matchup? You said it yourself – you're 10-2 against Delver in Competitive REL events.”
“It's different now.”

Each card seems heavy, like I'm a novice deck builder fumbling through his first attempts at a mana curve. I look back up at the screen, with Gerry Thompson's list writ large across it. The Big Bad Wolf, come to knock my house down. Things were different when their whole deck could be beaten by two anthems and a Lingering Souls. Back then, the only thing with 4 toughness was a Sworded creature, or an ephemeral angel. Now they had 3/4 flying Snapcaster Mages. How do you even compete with that?

I finish the deck, then look back over towards my bed. I need to be up in not-very-long to drive for two hours to Edison. I have no idea what to expect for a $5k tournament. I've never been to anything bigger than a PTQ, and even that was just the once.

And Delver beat you twice there too.

It's late, and my mind is getting to me. Time to get some sleep and come at this fresh in the morning.

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It's huge.

I walk in, nearly an hour early for the tournament and there's already more people than the PTQ that I attended. I grab a decklist and a registration sheet and get to work building. I run into some people from the Depot, and a bunch from All-Stars. Some of the local grinders are here too, and I make a point of saying hello's to them. A bunch are still frantically putting cards together. I don't know how you can justify showing up to an event without a deck built. That just seems like setting yourself up to lose.

I scout the room, and I don't trust what I see. I hear people talking about Wolf Run, and Three-And-Two-Half-Color-Control (which wins this week's deck name of the week award). I see a couple people sleeving up mono-green Infect, which I’m fairly sure has a good matchup. Nowhere, of course, do I see Delver.

Maybe everyone’s afraid of it. Maybe no one will be running it because they’re expecting hate?

A guy can be hopeful. I’d rather go against a room of anything but Gerry T’s Delver today. I don’t think I broke the format with my tech. I don’t think I’ve even substantially altered the deck. I’m pretty much running the same thing I had been with minor sideboard tweaks – they’re not even anti-Delver tweaks. My game plan is to ignore that Restoration Angel exists and just hope that the ground I gain because of the lack of Sword of War and Peace is better than the ground I  lost to an extremely well-tuned list and Restoration Angel.

Here’s what I register:


Some comments about the cards here might be warranted. The maindeck is my typical, though I’d wanted to squeeze in two Go For The Throat, I ended up not being able to because I couldn’t find a pair the night before. I’d have cut an Oblivion Ring (to the sideboard) and a Doomed Traveler to fit them, and I think they’d make the deck run more smoothly.

Sideboard wise, I was trying some new things. Angel’s Tomb was tech from MTGO. There’s a vaguely successful tokens build incorporating it as an answer to Wolf’s Run. I don’t know if it’s any good, but I’m trying it. Same goes with the Demonlord of Ashmouth. I was concerned with the color commitment, but if I could resolve one against Wolf Run, there isn’t much that they can effectively do to stop it post-sideboard. I actually wanted to run Indomitable Archangel in both spots, but I didn't have them handy. Maybe Restoration Angel would be a consideration as well?

The rest is just tweaks on existing numbers, which I actually have started to like more than I have before. This bodes well for me, and makes me feel much more comfortable when sideboarding on the spot. I traditionally haven’t used sideboard guides, because I feel like we should be flexible when boarding, but it’s important to have easy things to side-out in matchups.

During the player’s meeting, we’re informed by a judge not using a microphone that we’ve got 309 people, and that there will be nine rounds. So, average length of a Grand Prix. That seems…

I do some math. We’re starting at around 11am. If each round goes for an hour, that brings us to 8pm. Top 8 will take another 3 hours, and that’s 11pm. Assuming each round is no more than an hour. I quickly estimate that the winner will be leaving here around dawn.

Lovely.

They post pairings in four different places, depending on last name, and I make sure that I’m at my spot way in advance of the postings. I like getting to my seat before my opponent and setting up – and it works this time. I sit down across from a guy named Matt.

Round 1 – Matt with Kamikaze
The Kamikaze deck is the closest thing that we have to a Standard Combo deck. It uses Blood Artist and Zombies to get off to an aggressive start before sacrificing all its creatures for lethal through Falkenrath Aristocrat or Killing Wave. Unfortunately, their game plan relies on getting early damage in, because in the late game it’s rare for them to be able to Killing Wave for more than 10.

He starts with a Gravecrawler against my Champion/Gather Draw. We both beat each other down as I add an Anthem and he adds a Geralf’s Messenger. I toss an Oblivion Ring on the Messenger and he calls it a day after I gain twelve from Vault of the Archangel.

Sideboard: +3 Celestial Purge, +3 Timely Reinforcements, +1 Mortarpod, -1 Angel of Jubilation, -3 Hero of Bladehold, -3 Oblivion Ring

The thought behind sideboarding is that the late game favors me if I can get any life-gain. I just need to survive till then. My plan is to have a lot of early board presence. I really like this sideboard, and I encourage you to try it out if you’re running base-white.

Unfortunately for me, my deck shuts that plan down immediately by forcing a mulligan to 5 off of two no-land hands. The mull to five is strong though. Another Champion/Gather/Honor hand. He tries to bury me in his card advantage, throwing removal and bodies at me, and my life dwindles into the single digits without me really being able to compete, but a clutch Mortarpod keeps his Blood Artists at bay, and blocks his stronger zombies long enough for me to churn out a full-value Lingering Souls that kills him in two turns with Vault to back me up.

1-0  (2-0 in games)

Round 2- Matt Thompson with Kamikaze
Before the round, I’m sitting there and talking with a friend of mine from the New York shop. I’m chatting about how I crushed Kamikaze, and he’s doing the same about Humans. My opponent looks nervous. I’m vindicated when he plays a turn one Diregraf Ghoul.

Game one is absurdly close. We trade damage for a while, and I’m gaining a ton of life almost as fast as I’m losing it. I bounce from 7 up to 15, taking him down to 6 life, with lethal on the board. Desperate, he plays a second Blood Artist and then Killing Wave for 3, sacrificing his whole team and forcing me to sacrifice mine or die. I go to one life, and him up to fourteen.

Being on one life against a deck that runs Geralf’s Messenger, 4/1 haste creatures, and I assume some manner of burn spells is very unnerving. I panic for a turn or two, attacking with a Champion and Doomed Traveler to gain one life via Vault once he removes the Champion. I’m on two, and it’s his main phase.

He plays nothing and passes. I let out a huge sigh of relief, and draw a Midnight Haunting. He plays nothing again, and I fire off the Haunting, swinging me back to nine life the following turn off a Vault activation.

Sideboard: +3 Celestial Purge, +3 Timely Reinforcements, +1 Mortarpod, -1 Angel of Jubilation, -3 Hero of Bladehold, -3 Oblivion Ring

It worked last time, so I went with the same sideboard plan. Game two was quick, after my turn 2 Mortarpod trumped his turn 2 Blood Artist. I timely Reinforcements to trump his gravecrawler, and once I get a pair of anthems going, he’s forced onto the defensive and never comes back.

2-0  (4-0 in games)

Round 3 – Ryan with Delver
I’m nervous going to round 3. Anyone can win two, but starting off 3-0 seems so much better. I’m confident, but being at the literal top table is a little surreal, especially after you notice that Jackie Lee and Mike Flores have both picked up early round losses. If they’re losing, do I actually just have the best deck for the room?

My opponent looks vaguely hipster-ish, but smiles and seems like a cool guy. He doesn’t banter much, and we start the round. He begins with a mulligan to six, but manages to dig out of it through raw card efficiency. An early snapcast-ponder puts him back to parity with me, and I beat him down pretty hard until he casts a Restoration Angel to protect an attacking Geist of St. Traft. On two life, he goes offensive, forcing blocks for me to survive on two life myself, which I can’t capitalize on because of a second Restoration Angel and a Angel-Snapcast-Vapor Snag to stop my two remaining flyers.

Sideboard: -3 Hero of Bladehold, -1 Angel of Jubilation, -1 Doomed Traveler, +3 Timely Reinforcements, +2 Nihil Spellbomb

The second game goes my way, with me slowly draining him out after casting a Timely Reinforcements for full value. He isn’t able to put on enough pressure to deal with it and the follow up, and I kill him with plenty of cards left in hand.

One of his friends comments over his shoulder: “This seems like a terrible matchup for you.”
He nodded and admitted to it. “It’s probably not what I’d like to be playing against.”

Game three goes to time. After our long drawn out first game, even the abbreviated second doesn’t stop it. As time is called, it’s my turn, and I have nineteen flying power on the field across eight or nine creatures. He’s on 17, and I have an active Vault of the Archangel. He has a Sworded up Angel (War and Peace), a normal Angel, and a Geist of St. Traft, plus a flipped delver. I am on 24, and have a couple of cards in hand, so does he.)

We trade back and forth, and it’s turn 4 – my last turn. He’s on five, and I still have more than double lethal damage on the field. He’s tapped out on creatures, but not on mana. I’m at seven. We have a huge crowd, as a game at the top table going to time and still being close despite a complex board position tends to attract people.

I swing out for lethal, tapping out because I don’t have an intangible virtue. I activate Vault of the Archangel. He starts tapping mana. Snapcaster Mage, targeting faith’s shield.

“That’s some kind of protection thing?”
He nods.
“Alright?” I say. “Can I see the card?”

He tosses it over to me and I read it with dread. Fateful Hour. If he’s at five or less, it also gives protection to him. In this case, from white.

“I don’t gain any life, do I?”
He shakes his head.
“I think you’ve got this one.”
I extend the hand.

2-1 (5-2 in games)

I’d like to note that this game was 100% non-loseable. First, I’d used a Nihil Spellbomb much earlier in the game to dig for a land, to activate Vault of the Archangel. This wasn’t strictly necessary, but if I had held it even a turn longer, I’d have been able to remove the shield from his graveyard and win. Digging for the land may still have been the correct choice, and only now reading my recap am I realizing that I made a misplay on my last turn.

At the time, my options seemed to be “Attack for the win” or “Defend for the draw”. Either way, Faith’s Shield giving protection from white wins him the game. However, if I had forced him to use Faith’s Shield to defend my attack, by only attacking with half my force, I could have survived by blocking his whole team and drawing the match.

I didn’t take the Faith’s Shield in his graveyard into account, and I should do that more often. Noting what spells are available for Snapcaster Mage is not something that you can ignore in the matchup. I don’t think I played badly here, and I honestly think that the match should have ended in a draw if I played it well, or a win if I had thought to hold my spellbomb.

Round 4 – John Reuben with Delver
I was pretty bummed out after my last round. I’d really been hoping to go 3-0 and position myself well for the second third of the tournament. Losing, especially in such a close match, had me questioning things left and right.

I sit down to my opponent, and he plays out a Seachrome Coast into Ponder to start. I come out the gate quickly, beating down with a Doomed Traveler and Champion. I add an anthem to the board, and then a Lingering Souls takes down the game.

Sideboard: -3 Hero of Bladehold, -1 Angel of Jubilation, -1 Doomed Traveler, +3 Timely Reinforcements, +2 Nihil Spellbomb

In our second game, I mulligan to six, and lose a close match that was broadly because I ran out of token generators and couldn’t find a black source to flash back the pair of Lingering Souls rotting in my graveyard. This is, to my knowledge, the first time that a mana-color issue has screwed me in this deck. I guess it was bound to happen eventually.

Game three isn’t close. I get early presence, and he can’t recover fast enough even through a Timely Reinforcement.

3-1 (7-3 in games)

Round 5 – Derek with Delver
A third successive Delver opponent puts me a little sour-mouthed. Can’t I go back to fighting Zombies? Those are easy. It’s almost like I’m playing against an expected meta. That’s still relatively new to me – considering that the majority of tournaments that I’ve played in have had a meta entirely dependent on who the good players in the room are. I’m going to need to get used to that going forward.

My first match went long, and ended with me barely grinding out a win with a last-second Vault activation. He can’t quite get the last three points of damage in, and I take the match.

Sideboard: -3 Hero of Bladehold, -1 Angel of Jubilation, -1 Doomed Traveler, +3 Timely Reinforcements, +2 Nihil Spellbomb

Game two sees me mulligan to six, and then lose a close race to Sword of War and Peace on a Restoration Angel. He ends on five life, and a Vault, or removal spell, at any point would have won the game for me.

Between games two and three, I sideboard out two Oblivion Rings and bring in two Divine Offering.

Game three ends up being a tragedy as I lose a race to Restoration Angel in the late game. Ironically, I lose with a pair of Divine Offerings in my hand, no targets for them, and plenty of mana to tap. If only they had been Oblivion Rings…

3-2 (8-4 in games)

Aftermath
Despite there being four more rounds, it was nearing 4 o’clock and I since I was most likely out of the range of the top 32 prize pool, I decided that the rest of the night would be better spent trekking up to New York in time for dinner. I spent the rest of the weekend with my family and saw my brother graduate from my High School – which is always a nice turn.

I’m not sure what the answer to Delver is. I feel like there needs to be one, and that if there is, I’ll need to find it. They've gotten stronger, but in different ways. I think Tokens is still a good place to be against them, but it's going to need to evolve a bit. Expect a very different list next week.

This weekend, I have FNM and a pair of GPT’s at Ron’s Comic World. I’ll be attending those, if only for the experience and the Planeswalker Points. I’m at 313 for the season so far, which puts me in easy range of my first GP Bye for next season. Those byes are going to turn out to be important, since I’ll be attending GP Boston and GP Philadelphia during that season, and byes at either are likely to be very important to my success there. I’m not at the point of assuming that I can win a GPT for any given event, and so getting 2 Byes from points would be spectacular. I’ve got a ton of big events coming up, and doing well at them should make that threshold reachable.

In the meantime, I’m brewing aggressively for the Worlds Qualifier on the 16th. I really would like to do well there and come out with a strong record. I may just take Tokens, but if I do, it’s something that I want to come with something stronger. Maybe an Esper List foregoing the Champion/Gather/Honor package for Favorable Winds, Snapcaster, Delver, and Restoration Angel? That seems like giving into the Delver Menace, but it might just give me the best chance to win this thing.

All I know is that all this talk of banning Ponder and Snapcaster doesn’t matter in the least to me. The Qualifier is on the 16th, and the next ban announcement isn’t till the 20th. After that, it’s all Legacy practice until Atlanta, and then the M13 prerelease the following weekend. I won’t be playing Standard post-ban until Connecticon on July 13-15.

Here’s hoping that the format sorts itself out soon.

Thursday, May 31, 2012

Tales from My First PTQ


You never expect it to be different.

It's just another tournament, you tell yourself. Sure, there's more people – but not more than the M10 prerelease had two years ago at Connecticon. Let's ignore that you weren't playing seriously back then. It's still more or less the same situation.

You've got your deck, and you feel confident with it. You're running on an undefeated streak against Delver – 7 wins and no losses in competitive play against it. You've beaten just about every deck in the format before – and there's no reason to believe that today is going to be any different.

That's how I felt when I walked into the Convention Center last Saturday morning. It was my first Pro Tour Qualifier, and while I didn't have anticipation of winning, I thought that with good play and some reasonable luck, I could certainly make Top 8.

I knew my deck. It was the same that it had been for a while – Black/White Tokens. Still something that I loved playing. Base White aggro decks are really my forte. The give and play that comes from them really plays to my strengths, and I feel confident with the math. With a control deck, I find myself contemplating the angles too much, but aggro is straightforward enough that I know where my efforts need to be focused to avoid the tricky plays. I can next-level myself by just playing a deck that fits me.

After walking in and registering, I catch up with Barret. I'd met him at the SCG Invitational Qualifiers, held by Cyborg One. He used to play Tokens, but has since switched to Wolf Run White. He's contemplating the relative merits of Terminus vs Day of Judgment in the sideboard. Personally, I think that Terminus is generally the better card – especially in a ramp shell, but that's not really a discussion for right now – nor is it a subject I'm terribly qualified to speak about.

I lend him a Wurmcoil Engine, and he gives me a stack of prettily sleeved tokens because “If you're playing the deck, you might as well have tokens that look good.”

Fine with me. Mike Noss, our local level 2, gets on the microphone and announces that seatings are up, and everyone should take their seat. Mike's a great guy, and he's currently mentoring me for Level 1 judge status. Hopefully I'll be certified in a month or two, but we'll see.

Here’s what I register:


I sit down and pull out my playmat and deck. I start shuffling, and the kid sitting across from me looks a little confused. I'm polite, making small talk. Where are you from? Stuff like that. When I pull out a pair of dice, things swerve.

“High roll sound alright to you?”
“...This isn't round one.”
“What?”
“Player's meeting.”

I've never been to a tournament with one of those. I laugh and put the dice away, then politely wait to be informed about what's going to be going on at this tournament, because apparently, I don't have the slightest clue what I'm doing.

Don't worry kids, I'm trying to go Pro here.

Mike talks for a minute. There will be 8 rounds of Swiss, making this the longest tournament that I've ever participated in by a single round. A crowd of 187 players makes the room full, but not overly crowded. First round pairings go up, and we're off to the races.

Round 1 – Sunny with UR Delver
Sunny seems like a nice guy, and he sits down with a smile. He looks like he's been at events before, so we're pretty chatty before the round. I shuffle and present, shuffling his deck. Usually, I'll just cut, but since I'm told that a single cut isn't sufficient at higher level events, I'm trying to build up the habit since I'll be attending some other larger events in the near future. Some of you have seen my schedule – in my opinion, it's sufficiently nuts.

A guy sitting two seats down presents his deck and smiles. “May the odds be ever in your favor.”

I laughed at that. I love this community.

The match starts with him tossing down a Sulfur Falls – tapped, which lets me breathe a sigh of relief. I'd kept a slower hand involving three anthems and a pair of lingering souls. If he can't capitalize on the early game, the late game should almost certainly fall to me.

That's pretty much how it goes after he plays a second Sulfur Falls tapped on turn two, casting a Ponder and shuffling away the results. This is not the ideal start for a tempo deck. Seeing that he doesn't have a single viable threat on the board, I opt for playing out anthems early and then casting a couple of Spirits, followed by a Hero of Bladehold to quickly take game one.

As I’m shuffling for game two, a round a few seats over calls a judge. Being a prospective judge, I listened in on the call a bit, and frowned because I – sadly – knew the ruling. The active player had attacked with Geist of St. Traft, and didn’t explicitly mention creating an angel. The judge explained that he’d missed the trigger, although it’s mandatory, because it creates a wholly beneficial action – creating a creature under your control. The attacking player argued that he’d never heard that before, and that it had always been assumed to make an angel when it attacked. Turns out, after investigation, that it was his first Competitive REL event. My heart went out to the kid, and the ruling cost him the game.

You never expect things to be different, until they are.

Game two starts off poorly, with me quickly dropping to 8 life, but a rather Timely set of Reinforcements balanced out my life total and gave me enough board presence to crush the Delver deck's flimsy offense.

1-0 (2-0 in games)

Round 2 – Kyle with Esper Delver
I sit down for round two, already feeling good. It's strange how a round one win can really light the fire under you. All of a sudden, it's not a long eight round slog sitting before you – it's just five more wins, and then you can double draw into the Top 8 slot. I felt great. Barret and a couple of other people I knew all won their matches as well. Things were going great.

When I pulled my opening hand, seeing seven lands, I was less than thrilled though. I mulligan, with my opponent snap keeping his. I look at my hand and see a one-lander on the draw – worse, an Isolated Chapel. The rest of the cards? Hero of Bladehold – no help there. A midnight haunting, and three Champion of the Parish.

“Gonna keep?” Kyle asked.
“I don't know if this hand is insanely good, or absolutely terrible.”

I topdeck a Gather the Townsfolk, a second hero, and then a land. He's dead on turn 7, despite me never hitting my third land drop. I guess that is a very keep-able hand.

The second game starts of poorly, with him flipping a pair of Delvers and dropping me to five life. Fortunately for me, he misplays and swings into a Midnight Haunting that he'd forgotten was there. (He knew about it from a previous Gitaxian Probe that game, and just forgot to put two and two together.) Thanks to Honor of the Pure, my spirit generator buys both of his Delvers, and it's easy to regain life once Vault of the Archangel comes back online. I gain 24 life, winning the game on 15.

I'm feeling on top of the world. Two matches into the PTQ and I haven't dropped a game. I've not spotted any significant misplays on my part, and my tokens are feeling as powerful as they ever have before. I've crushed one of the best opening hands from the arguably best deck in the format, and I only need to go 4-0 from here to make Top 8.

2-0 (4-0 in games)

Round 3 – Barrett Goss with Wolf Run White
I see the matchup and I shake my head.

“The randomizer hates me.”

I’m shuffling at the table when Barrett comes over. He’s playing Wolf Run White or Naya Ramp, depending on his mood when you ask him. The deck is a horrible matchup for me – mostly because he’s ramping to Elesh Norn. It compounds the issues that I have with Wolf Run because once she hits the field, it’s very rare for my creatures to survive in a fit state to close out the game, and I have no non-creature source of reach.

He sits down and looks at me.
“Someone I know suggested that we could draw.”
“Would that help either of us?”
We talk it over for a bit. It wouldn’t hurt either of us, but it certainly wouldn’t help much either. The matchup is certainly favoring him, so I offer the draw.
He shakes his head. “Nah, we’ll just play it out.”

I shuffle my deck. I’ve beaten bad matchups before. This one should be no different.

Racing against an inevitable Elesh Norn, I manage to take game one by forcing him to cast Day of Judgment on turn 4 to avoid death by Hero of Bladehold. I probably overextended into it a little bit, but it doesn’t end up mattering. When he uses the board wipe, he kills his own Bird of Paradise, and locks himself off of a second white source. Even though I stumble on threats for a moment, I’m able to recover before he can cast Gideon, Elesh, or Terminus – all sitting in his hand, uncastable.

Games two and three go similar to each other. I come out of the gates slowly, and beat him for a few points before he gains a billion life between Huntmasters, Timely Reinforcements, and Glimmerposts. I actually deal him 20 in the second game, only to have him survive the game on 15. In the end, it doesn’t matter because he’s able to Terminus to wipe the board and infect me out with an Inkmoth/Wolf Run both times without issue.

2-1 (5-2 in games)

Losing to Barrett sucks, because I know he’s one of the better players in the room. Beating him would have given me more confidence in my ability to compete on this level, and while I don’t think he’s some juggernaut, it’s certainly a bad matchup for me. Still, I’m a little down while waiting for my next match.

Round 4 – Edgar Flores with UR Delver
“Watch his hands. Also, he’s on UR Delver.” ~Barrett

For those of you who don’t know, Edgar Flores is a pro in various CCG’s – YuGiOh, Magic, Pokemon, etc. He’s also been temporarily banned at one point or another from all of them for cheating and theft. Barrett’s advice was sound, but it ended up not mattering.

The idea of playing against a ‘pro’ was a little intimidating, but I tried to remember that he’s on a deck that I have a good matchup against. All I have to do is play reasonably, and I should be able to take things.

I try chatting with him before the match, and he’s pretty short and clipped with me. He’s clearly not here to have fun. I barely manage to find out that he lost to Humans the previous round.

The short form of this matchup is that he got Stalker + 2 pikes in the first game, and my Oblivion Ring was too slow to save me. The second game, he got Stalker + 1 pike, but I couldn’t find any artifact removal in time and died to him Thought Scouring a ton of gas into the graveyard. I didn’t get him below 10 in either match.

2-2 (5-4 in games)

Round 5 – Mark with UW Delver
I sit down across from my opponent this round and laugh. It’s the kid with the Geist of St. Traft ruling from before. Despite the round one loss, he’s fought back to even. We talk for a bit – he’s a great guy, and he lives near the World Cup Qualifier down in MD. I tell him that I’ll be there, and hope to see him competing.

We also have a good laugh that I’ve gotten four delver players in five rounds. At least it’s a good matchup, right?

The first game is pretty academic when he doesn’t play a Delver first turn, and I get a Vault + any number of creatures into play. I end the game on 25. I’d like to mention that I only lost one game the whole PTQ where I ever had Vault and a creature simultaneously active. Those are some pretty cool numbers.

The second game is a lot closer. He gets me to 2 life, but can’t quite finish me off before I draw the fifth land and gain 9 life while holding up a trio of vigilant 3/3’s. Vault of the Archangel, people. Tell your friends.
3-2 (6-4 in games)

Round 6 – Josh with (You Guessed It!) UW Delver!
The first game goes pretty much textbook – he gets an early delver and uses it to beat me down to 3 life, while I assemble my doomsday machine of creatures and anthems. At one point, he has a Geist of St. Traft, and I’m being beaten down pretty hard.

“Swing with Geist.”
“Just Geist?”
“Yes.”
I look at my life total. I’m on 7, and I have a single ground blocker. I bite my lip.
What do you do?
“I block here.”
“Take four from the angel?”
“…”
“…”
“Yea, take four from the angel.”

I’m not that guy – at least once we’re out of top 8 contention.
“Hey, just for the record, at Competitive REL, you need to mention the Angel coming into play or you don’t get the trigger. Someone got called on it before and lost the match because of it.”
“Oh shit, really?”
“Yea. I’ll take the four, but be careful about it. Some people will call you on that.”
“Thanks man.”

I hit my fifth land, and start to lean on Vault heavily while he’s gaining the same from a Sword of War and Peace. Unfortunately for him, Vault gets more powerful as I get more creatures, and Sword gets weaker when we both play spells. The game ends with me bouncing back up to 21. Sometimes, things just aren’t that close.

Like the second game! He casts T1 Delver, flipping a mana leak, then a T2 Delver, Delver. Both flip on turn 3, and I’m a little confused when he doesn’t Leak my Midnight Haunting.

“Before blocks?” he says, dropping a pair of Vapor Snags on the table.
“…that seems pretty good man.”
“First luck I’ve had all day,” he responds.

The third game is a long drawn out affair which heralds the only time that Vault + creature didn’t win me the game. By the time it went active, I only had one body in play, and despite being on 9 life, he was able to keep my lifegain to a minimum by snagging tokens and finally closed out the game with a late-game Delver that he blind flipped. I scooped it up and gave him a smile.

“Guess you’ve got some luck after all. You’d better win out now.”
“I’ll try to.”
“Triple delver, heh.”
“I’ll never see it again,” he agreed.

3-3 (7-6 in games)

Round 7 – Alvaro with (Seeing a Trend Yet?) UW Delver!
I plop down into the seat. I’m getting a headache, and I’m a little tired, but I told myself that I was playing all eight rounds. I’m hoping to just play out these last two and call it a day. At 5-3, I’d probably be out of the prizes, even if they are down to the top 32.

“Please don’t tell me you’re playing Delver.”
He looks guilty. Great. I wave nonchalantly.
“Sorry. I’m tired and I’ve gone against five Delver players already. I’m getting pretty sick of the matchup.”
Linda, who’s sitting in the chair next to me, laughs. I played against her in the Dark Ascension Prerelease in a win-and-in, beating her for a top-8 berth. She’s pretty cool.
“Isn’t your matchup really good against Delver though?”
“It’s…pretty good,” I admit. My opponent doesn’t look happy.

My notes for these games include one word. “Vault.” Based on the life totals, he was hitting me, then Vault went live, and despite him swinging for 9 each turn, it wasn’t even close. The second game has him mulligan to 5 and get stuck on two lands. His life went 20 – 10 – 1 - Game.

We were joking the whole time, and he smiled when he left. I walked to give in match slips with Linda, joking about how we both did pretty badly. A 4-3 record wasn’t exactly what either of us were hoping for when we showed up. The two of us talk with the Level 2 Judge for a while – she’s borrowing her deck from him.

The last round pairings go up and I mostly want to just get it over with and go get dinner with my girlfriend.

4-3 (9-6 in games)

Round 8 – Linda with RDW
Be careful what you wish for.

Neither match was close. She just absolutely steamrolled me because I don’t have any answer to that many Stromkirk Nobles backed up with burn and Lightning Maulers. She looks guilty about beating me the whole time, but we keep joking about how it’s payback from the pre-release. I’ll have to get her back for it next time we meet.

4-4 (9-8 in games)

Epilogue
Takeaways from this tournament were many and varied. The field was a lot more homogenous than I expected. Delver was literally everywhere, and while the matchup isn’t as invincible as I thought it was, I still managed a 4-2 record against some stiff Delver players. I don’t know what I can do to shore up the Wolf Run matchup, because it feels tough, but I’d like to get some work done on it before the World Cup Qualifiers on the 16th.

PTQ’s are long, by the way. Eleven rounds, if you include the Top 8. I’ve never gone past seven previously, and let me tell you, physical conditioning isn’t as easy as it seems. I felt like a zombie for the next 24 hours. I’m going to need to make sure I start working on that so I can play my best throughout the day – not just in the first three rounds.

I need to work on not tilting when I think I’m disadvantaged. I need to keep looking for my outs, and keep looking for the optimal line of play, rather than slipping into “Cast the biggest thing,” mode, which I’m prone to doing when tired.

Most of all, I learned that while Magic is Magic, it’s also got a different flavor in a competitive environment. It’s not a better or a worse one, just different. That said, it doesn’t mean I need to be a douche while playing. I’m going to continue to play my best – giving away nothing and being a solid player, but I’ll make sure to have fun while doing it.

After all, I’m not exactly a Pro, yet.

-----

This weekend, I’ll be attending a TCGPlayer Diamond Event for $5,000 in cash, plus a ton of various other prizes. It’s in Edison, NJ, and starts pretty early. After that, I’ll be headed on up to New York for my brother’s high school graduation. On Tuesday, you’ll get an article about Deckbuilding, and what to look for when evaluating if a card is good enough for a deck.

Next Thursday, we’ll have a tournament writeup for  the Diamond event, so here’s hoping that I did well.

As always, questions comments and ideas either here or on reddit.
Thanks for reading,

-Andrew

Tuesday, May 22, 2012

Scheduling Your Grind

Today we’re going to take a bit of a break from Tournament Reports and Deck Lists and narrow in on something that isn’t often talked about in the Magic Community – finding and scheduling these high-level events. Everything I write in this article is from my own point of view, so if you live in a foreign country, things may be subtly different for you. For certain, the required number of planeswalker points is likely to change, so be wary that your mileage may vary.

When we talk about Grinding, we’re usually referring to going to as many tournaments as possible in a given period, trying to ‘grind out’ rewards related to those tournaments. The first step towards this is determining what’s out there. Here’s a quick overview. The Magic tournament scene is broadly split into three circuits right now, as well as independent events. The first and most well-known of these is the Pro Tour Series.

The Pro Tour Series
The Pro Tour is the crowning event of Magic. Held three times per year in varying locations, they offer the largest payout for a Wizards-run tournament. They are held over multiple days in multiple formats, and often feature names that you’ll hear when running around your local card shop. They’ve also got a pretty significant prize payout - $40,000 for first place, and then staggering downwards to the top 75, who each get $1000.

However, the Pro Tour isn’t something you can just walk into. You need to qualify for it. To that end, there’s three major ways to achieve this. You can Top 25 a Pro Tour, Top 4 a Grand Prix, or win a Pro Tour Qualifier (PTQ). All of those are monumental accomplishments, and represent the goal for a number of aspiring grinders.

A step down from the Pro Tour is a Grand Prix (GP). Held most weekends in varied locations on the globe, they feature an 8x planeswalker point multiplier and two days of play – if you make the cut. In addition, they’re the most prominent tournament that offers byes to players for good play. You can earn between 1 and 3 byes for any given GP. The simplest way to get 3 is to win a Grand Prix Trial (Held in local stores) for the appropriate Grand Prix, though you can also qualify for them through Planeswalker Points. Grand Prix’s are the largest public events in Magic, and can break 1500 attendees regularly.

In addition, there’s the World Cup, which has only been added this year. This is an invite only tournament and has the dubious distinction of being the only tournament that you need to qualify to qualify for. You need to achieve the same number of planeswalker points as you would for a single bye at a GP to Qualify for the World Cup Qualifier – which are held three times per country. Alternatively, you could win player of the year, but the Qualifier seems a bit more likely.

That’s a rough sketch of the Pro Tour Series, but it’s hardly the only show in town.

The Star City Games Open Series
Star City Games is arguably the most well known magic sales hub on the internet. They also happen to run the largest independent tournament series on the market. The Star City Games Open series is basically a fully fledged competitor to the Pro Tour, and has comparable prizes.

The crown jewel in the Open Series is the Invitational. Held four times a year, it pays $75,000 out to the top 64 players, including $15,000 for first prize. However, like the Pro Tour, the Invitational doesn’t allow just anyone to walk in – you need to qualify first. There are broadly four methods of qualification. The first is to place highly at the previous Invitational. You can also win a SCG Invitational Qualifier (which come in three flavors – Normal, Super, and Elite, with increasing prize for each), or accumulate enough Open Points (Star City’s reward program, earned from placing well at their events), and finally, you can perform exceptionally well at an Open.

Star City Opens are to the Invitational what Grand Prixs are for the Pro Tour. They’re open events – no qualification needed – with hundreds of players. There’s one most weekends in some city in the USA. They generally feature two types of events – a Standard Open on Saturday and a Legacy Open on Sunday. Achieving top 8 in either of these will get you an invite to the Invitational of your choice that year.

The TCGPlayer Max Series
While I haven’t participated in any of their events as of the writing of this piece, but from the looks of it, it’s got a healthy following as well. The crown event is a $50,000 championship – paying $12,000 to the top finisher. To get there, you need to earn TCGPlayer points, which are available from tons of events held all around the country. Some stores even run weekly events.

While it appears to be the smallest of the big circuits, it could be true that there’s less interest in them, making the tournaments softer by comparison. Again, I haven’t attended any of their events, so your mileage may vary.

-----

Now for the real question: Why is this important? Why do we care about all these different tournaments that are being run all around the world? Well, we want to go to some of them! We’ve got a couple of free weekends for the next few months and we want to play some high level magic and maybe see some prizes. If that all sounds fun, then there’s something you should know off the bat.

This stuff gets complicated quick.

I’m not an organized person by nature. In fact, I’m very unorganized. I need to-do lists to keep track of my day-to-day tasks. I keep a notebook on me like it’s a crutch. For me, doing this kind of thing requires preparation. The rest of this article is going to more or less go through my methodology for deciding what I’m doing with my weekends for the next two months. (And it should also give you a reasonable idea about the tournament reports that you can expect to see here on a weekly basis!)

First thing I’m going to do is block off the days that I can’t do anything. Understandably, there’s a fair amount of events going on between now and July that I can’t miss for one reason or another.

June 3 – Brother’s Graduation
June 22-24 – Meeting Girlfriend’s Family
July 6-8 – M13 Prerelease (Weekend at Marshalls)
July 12-14 – Connecticon


Seems easy enough. We just won’t look for events on those days. Next up is to hit the ‘big fish’. These are huge events, and I can’t see anything else interfering with me going to them. Because I played like a madman during the previous planeswalker point season, I have enough points for a single bye to all GP’s, and I have a qualification for the World Cup Qualifier. I generally use www.mtgmom.com to track the dates of important events, so I’ve got that in the background while I do this. It tracks the location of all Pro Tours, GP’s, Star City and TCGPlayer events, which makes it pretty invaluable.  According to that site, the only World Cup Qualifier that I can reasonably go to is in Maryland, and held on the 16th of June. That’s an open weekend for me, so we’ll slot that into our schedule. I probably won’t win, but it’ll be a fun time, and it’s only a couple of hours drive.

Always check the details of a big event like this, because there might be more interesting things going on. For example, the World Cup Qualifier is a two day event if you make Top 8, so I’ll have to plan to either have a hotel room, or drive there and back if I turn out to make Top 8. Checking the event’s website, it looks like there’s going to be a PTQ on Sunday – so even if I don’t make the Top 8, I’ll likely still want to be there. I’ll plan on getting a hotel room for the night – they have a deal with the event so that it’s less than 100 dollars with a complimentary breakfast thrown in, which is probably cheaper than driving there and back twice, including tolls – and it’s certainly easier on my mind if I don’t need to wake up at 6am to be there by registration.

The other major event on my calendar for this period is GP Atlanta. Pop has agreed to go with me, so we’ll be spell slinging for the weekend in Legacy fashion. I’ve still not 100% settled on a deck, but preliminary results seem to be pointing at a Burn deck. I don’t know legacy too well, so a strong linear deck might just be the best option. This is taking place on June 30-31, but we’ll need to fly out on the 29th to be there in the morning. Note to self, book hotel, book your plane flight.

The schedule now looks like this:

May 25-27 – n/a
June 1 -3 – Brother’s Graduation
June 8-10 – n/a
June 15-17 – Magic World Cup Qualifier
June 22-24 – Meeting Girlfriend’s Family
June 29-July 1 – GP Atlanta
July 6-8 – Weekend at Marshalls
July 12-14 – Connecticon

We have three weekends free during this period, and with all the travel that I’m going to be doing, I don’t think I’m going to want to do a ton of long-distance travel during those. I check the weekends on MTGMom to find out if anything is really local. The 26th of May is a PTQ in my hometown, run by my home shop. It’s literally within walking distance of my apartment, so we can add that to the list. June 8-10 has nothing worth noting.  I’d like to have something on June 8-10 so that I’m at least warmed up for the Qualifier the following weekend. MTGMom doesn’t count GPT’s as major events, and so doesn’t list them. You need to use locator.wizards.com for that – search for Grand Prix Trials.

A quick search for premier events on that weekend in my area reveals that two stores are having a double GPT Saturday. I very much prefer Ron’s Comic World for that even though Top Deck Games is closer, though the two affiliated GP’s for either aren’t exactly within travel distance. I’ve got options here, but I’ll leave it up to me on those dates to decide if it’s worth going to. Sometimes you should leave flex in your schedule to account for being tired, sick, or just not feeling like playing Magic. Burnout is a real thing, and you need to take your mental fatigue into account whenever you have major events coming up.

On a lark, I do a quick check for the weekends that I’m not available, and I find something interesting. My brother’s graduation is on Sunday, in New York, and I’ll be traveling up through NJ on the Saturday before. As a result, I’ll be passing by a major event being held in Edison NJ – a $5,000 TCGPlayer Tournament. It starts early in the morning, so if I go and play in it, I can leave as soon as I’m reasonably out of the prize running (or if I win) and head home for dinner. It’s not something I’m married to, idea wise, but it’s certainly a possible thing I could do if I’m in the mood to that weekend.

Also, the weekend of Connecticon isn’t going to be a bust, Magic-wise, because there’s a number of events being held there by Star City Games – including an Elite Qualifier. I’ll most likely play in something, but I wouldn’t want to miss too much of the convention itself, so I’ll make that call once I see the program for the convention.

May 25-27 – Redcap’s Corner PTQ
June 1 -3 – Brother’s Graduation
June 8-10 – (Double GPT Weekend at Ron’s)
June 15-17 – Magic World Cup Qualifier
June 22-24 – Meeting Girlfriend’s Family
June 29-July 1 – GP Atlanta
July 6-8 – Weekend at Marshalls
July 12-14 – Connecticon

Seems like a busy couple of months, but it should also be extremely exciting. Just based on that list, I’ll be traveling to a state I’ve never been to, flying on my own for the first time, playing in two of the biggest tournaments of my life, and all of that wrapped up in a couple of very significant life events. I’m going to be exhausted and running off adrenaline for half of the time, but I couldn’t be more thrilled for the whole thing.

Wish me luck, and check back on Thursday, where I’ll be building a Standard deck from scratch – including sideboard and a few test matches against the top decks in the format. What deck, you might ask? Well, that’s up to you guys! Let me know in the comments section, either here or on Reddit, what kind of deck you’d like to see my construct. I’ll take the suggestion that I like the best, and we’ll see it come to life on Thursday.

Also, a question for the community. I generally have been using Thursdays to write articles on Tournament Reports and Deck Techs, but I've gotten a few comments from people saying that those have gone over their head a bit because they're not as experienced with deckbuilding. How would you guys feel about Tuesdays becoming an introductory deckbuilding series? Again, let me know in the comments - both here and on Reddit.