Most importantly, the critical problem
was the same one that I've had with dozens of other formats
(especially certain eras of Standard). I just didn't like any of the
decks.
Modern has always struck me as a format
with a misguided principle. Wizards wanted it to be a haven for the
best hits of Standard, but somehow managed to ban all of the decks
that people would be most excited to duke it out with. There's plenty
of argument to be had about the current ban list, what should be
added to it, what should be removed, and I certainly have opinions on
the topic (perhaps even opinions that I'll mention before Gatecrash's
Ban and Restricted announcement is sent out) but that's a
conversation for another day.
Today, the important thing is that I've
found a deck in Modern, or at least an archetype. For those who have
followed this blog for a while, I play a White/Black Aggro-Disruption
deck in Legacy that's commonly known as Yards Pale Ale (a variation
of Dead Guy Ale). It's a primarily spell-based deck backed up by a
White-Weenie core. I love the deck. I think it is a magnificent
creation. I couldn't be happier with it.
For those who have been reading for
even longer, you may remember my Knights deck. The time was Caw-Blade
era Standard, just when people were figuring out how good Stoneforge
Mystic was in a deck with Swords, and adding Jace to it only made it
stronger. This was before Dismember and Batterskull. The deck wasn't
completely over the top yet – it was just strong – like Valakut.
Back in the day, I played a (in
hindsight) awful brew built around Knight Exemplar. It utilized
Student of Warfare, Hero of Bladehold, Mirran Crusader, and a couple
of less pristine examples of awesomeness. See, I was remarkably bad
at combat math – so I wanted all my creatures to either be First
Strike, Indestructible, or better. Knights gave me a way to do all of
them.
I added blue because it seemed like the
only thing that would beat me was board wipes before I was
established. Counterspells would fix that. Blue also gave me access
to a number of clone effects for my exemplar, and preordain (a card I
did not appreciate at the time, but now sorely miss.)
For being so rough, I loved that deck,
and so when I saw that a White-Weenie strategy was doing well at a
couple of events, with the nominal archetype name “Death and
Taxes”, I was obviously interested.
Here is an example of a version of the
deck that won two Daily Events on Magic Online on subsequent days. It
gets to play a ton of cards that I'm excited to work with, and has a
ton of lines of play that intrigue me.
Now, one of the major things that this
list relies on is it's ability to land-lock an opponent. Between
Mindcensor and Arbiter, they can seriously restrict the amount of
searching that an opponent can do – turning off fetch lands and
other search effects right as the game starts.
I'm not sure if I like this tactic, but
it's certainly something to fool around with. Admittedly, it's a
strong line of play, but I tend to like my games of magic to be
interactive – and that normally means some level of letting them
have the ability to cast spells. I'm sure that my more Spike minded
friends will disagree, but there's a reason that the designers have
scaled back on Land Destruction effects in recent years – it's not
very fun to play against, and I like everyone at the table to have
fun.
There's plenty else we can do with a
deck like this though. While Stoneforge Mystic's ban removes the
ability to tutor up a Batterskull (or Jitte, were it unbanned), there
are plenty of other options for a Death and Taxes shell to take
advantage of. You could skew towards a trickier deck, featuring
Flickerwisp and Stonecloaker to rebuy some of your effects, providing
grinding value. Alternatively, adding a second color is definitely
possible.
The current list, running a plethora of
plains, provides players with a preciously pristine land base, not
prone to removal. Adding a second color would make it more unstable,
at the benefit of some flexibility.
I've seen some people discuss the
addition of Green for some powerful options out of the GW Hate Bears
list that Kibler has been using – Smiters, Leiges, Gaddock Teeg,
etc. I've also seen Blue discussed, favoring a counterspell package
to strengthen the deck against Combo and add in some draw and
selection spells.
Something that I haven't seen is Black,
taking a page out of my Legacy deck's book and running powerful
creatures like Dark Confidant and Tidehollow Sculler, backed up with
black removal spells. This is likely the direction that I'm going to
end up taking the deck, because the playstyle flows so nicely with
the kind of gameplan that I enjoy.
As for those of you who are still
skeptical on the Modern format, I'd implore you to at least look at
the format, see past the field of Jund and into the deep seas of
innovation behind it. Who knows, maybe we'll see a ban out of Jund –
or an unban to break the format open again. Regardless, there's
something for everyone in Modern, if you'll just look to find it.
I'd like to give one last quick word to
THIS thread on Reddit – it provided the initial list that sparked
my interest in Death and Taxes in Modern.
Until Thursday, may all your spells
resolve.
You are playing Judge's Familiar in Modern. You just made my life better.
ReplyDeleteTom