It's been a while since I've addressed
Standard in one of my blogs, and this upcoming weekend seems to
provide me with the perfect time to talk about it. Since becoming a
judge, my opportunities to play competitive magic have declined
pretty significantly. It's not that I enjoy it less, it's just that
opportunities to judge seem to keep cropping up, and I have only so
many weekends that I can fill with Magic. Couple that with the
holidays, and I haven't been at a Competitive REL tournament since
November – and that wasn't even Standard. (It was a Legacy
Tournament – which I am happy to report I Top 8'd, with much the
same BW list that I've been running for some time now.)
Since the last time I'd checked in, Standard has changed a bunch. The last couple of FNM's that I'd gone to had been decidedly during the era of Jund. It was everywhere, and I was of the opinion that my former tokens list couldn't compete on the same level as it. Something needed to be done.
Luckily for me, the format shifted,
then shifted again. Despite not playing, I still followed the scene,
checking in with some of my favorite authors and noting the results
from Star City Opens and GP's. I have to say, from the look of
things, it seems dynamic and interesting, but I still can't quite
muster the same level of enthusiasm that I had during the
Scars-Innistrad Standard. Perhaps having a 'bad guy' in the format
spurs me on to more deck building than normal. Maybe the relatively
small subset of cards that sees play in every deck is irking me. I
hadn't been able to really pinpoint what it was until recently.
When I sat down to write my New Years
Resolutions, I came to the conclusion that I wanted to have a couple
dedicated to Magic. I'd slacked off on quite a few projects – my
Shard War decks, Illyria, and I'd been sitting on my hands regarding
advancing as a judge. Most of all, I didn't have any decks (except my
Legacy deck) that I really wanted to play all that much. I vowed to change that before the end of the year.
For those who have been reading this
blog for the last few months, you know that I fell in love with BW
Tokens, lovingly updating it week by week, and having a reasonable
amount of success with it. I felt like I understood the deck on a
fundamental level, and all it's match-ups. Unfortunately, the
rotation was not kind to my poor spirit tokens.
People had been telling me for months
before the rotation that the deck was strong, but would be much
better once Ratchet Bomb and Elesh Norn were gone. Interestingly,
none of those people kept saying it after Detention Sphere was
printed, and that was only the start of the issue. Olivia becoming
highly played provided a roadblock. Still, I could fight through
those things. After all, the titans were gone, and the caliber of
board wipe that remained in standard was a far cry from Ratchet Bomb
and Sun Titan.
That said, Tokens was not without
casualties. Specifically, two of our hardest hitting cards went by
the wayside. Hero of Bladehold and Honor of the Pure both provided
huge offensive boosts to my squad that were proving difficult to
replace without serious reworks to the deck.
The inspiration for the update actually came from my friend (and deck building prodigy) Marshall. He'd been working on a Spirits tribal list for a while (and was actually working on a list extremely similar to John Finkel's Pro Tour Honolulu list as Finkel was winning with it). After the success of the deck, it was poorly positioned for a while, with the whole format devolving into creature mirrors between R/G, Naya, Pod decks, and Angel Delver. It also had some issues with an unstable mana base if you tried to add the black splash for Lingering Souls. With the rotation, Marshall felt it was time to give it another shot.
The addition of Hallowed Fountain did
wonders for the land base, allowing him to cut into a third color for
more than just a narrow splash. After seeing his list, utilizing
Drogskol Captain, I realized that it had a remarkable resemblance to
my tokens list, and decided to modify it:
As usual, I began with an existing
deck. A lot of my card choices seem to mirror the briefly seen Esper
Flash lists that were thrown around for a week or two. I'd played the
Esper lists (as well as the UWr version) casually for a couple of
test games before dismissing them. I didn't like how many turns I was
spending just cycling through cards, and I didn't like how low my
threat density was. With a the core of the tokens deck still intact
(Midnight Haunting + Lingering Souls + Intangible Virtue), I felt
that there was definitely a deck still there, and I searched for a
way to intensify that.
In the meantime, on the back burner, I
had a playset of Restoration Angels that I love fiercely. I wanted
them to see more play, I just needed a deck to slot them into.
Once I decided to add blue to the deck
in earnest, the question became “What can I gain?” Snapcaster
seemed an obvious choice, but in testing, I found that the deck was
already mana-hungry enough, and didn't often produce too many good
targets for the Wizard. I cut down to two copies from four. Augur of Bolas, despite the occasional flub,
served as a much better two drop for my Flash Tokens. Plus, it
provided a great body to flicker with Restoration Angel. The
breakthrough came later, with Favorable winds providing the redundant
anthems that I'd always wanted.
Once I had favorable winds, all the
formerly aggressive draws were out. I didn't want to lead Champion of
the Parish into Gather the Townsfolk. There was too much spot removal
in the format, and I couldn't follow it up as strongly without Honor
of the Pure to provide consistency. On the other hand, I did have a
powerful engine that allowed my flyers – token or not – to trump
similar plays by other decks. My Restoration Angels could block (and
kill!) opposing ones, and with spot removal on the rise, my swarms
had never been more effective. Once I'd decided on the flyer
emphasis, it naturally brought my curve a little higher – towards
the 4 and 5 mana range. Geist Honored Monk started seeming like a
great creature to play – with Restoration Angel being able to hit
it for added value. A few counters, and a smattering of removal
spells (or at least, what I could find given the color constraints)
rounded out the list.
The final card was a single copy of Sorin, Lord of Innistrad. He was too slow for my previous list, but here, he seems just right. All of his abilities are relevant, and he comes at a point in the game when each could be the correct thing to do. I'm considering adding a second if I can get a hand on one.
The final card was a single copy of Sorin, Lord of Innistrad. He was too slow for my previous list, but here, he seems just right. All of his abilities are relevant, and he comes at a point in the game when each could be the correct thing to do. I'm considering adding a second if I can get a hand on one.
The end result (sans sideboard) is
this:
The deck has one main issue, right now:
the insanely aggressive decks. Not the midrange-y zombies lists,
which tries to kill you with 4 and 5 drops. Those we can deploy a
wall of Spirits to block effectively. I'm talking more in the terms
of Naya Humans, Mono-red, and things in that vein. Thalia still
provides a major roadblock for the deck – serving to give a one
sided cost bump to almost literally every card in the deck. I'm still
working on a solution to some of those, but I'm confident in my
ability to work it out in time for this weekend. While I don't love it the way I loved BW Tokens, it's at least a deck that I can feel comfortable playing for a long day. I've already got a
room at Atlantic City with two of my good friends, as well as my
girlfriend, and I'm planning on seeing if I can grind my way through
9 rounds to a 7-2 record, and a berth in Day 2.
What do you think about my list? Do you
see any glaring omissions in it? Anything that you think could be
improved, or significantly changed for the better? Feel free to leave
a comment. Going to be at Grand Prix Atlantic City? Drop me a line if
you want to catch up. I'm more than happy to chat with anyone.
May all your (and my) spells resolve.
In regards to those aggressive decks, you may just have to bite the bullett and main deck a verdict. At least Augurs can block those Thalia's and you can try and search up a verdict with him.
ReplyDeleteThe problem, specifically with the Naya Humans lists, is that they're trying to kill me before turn 5. I'll never actually get to cast a supreme verdict without significantly roadblocking them early on, and that means that I need to keep my curve low and just attrition them out.
DeleteI think that's probably the best way to go - especially with Thalia in the format. If she wasn't around, I could see stalling, but when they can negatively impact my ability to cast things at all, then we're going to have a problem that SUpreme Verdict can't exactly solve.
How do you feel about Traft? I know he doesn't really fit the feel of the deck but the angel benefits from your anthems. I feel like he might be a decent addition.
ReplyDeleteAt the moment, I feel like Standard as a format is erring more towards the aggressive end of things. A 2/2 for 3 mana is not something that I want to be doing in a format where everyone in the world is actively trying to kill me on the next turn.
DeleteIn a slower, more control dominated format, I could see considering him. As is, he merits sideboard consideration.
Planning to have a vacation? Check out many destination in New Jersey. Why not consider an Atlantic City travel.
ReplyDelete