As is traditional around these parts,
in the week before the prerelease for any given set, I'm going to be
going through each color and listing a couple of notable cards that I
think are going to make significant waves in Standard (and older
formats, if relevant).
Theros, from where I'm standing, is
currently poised to be one of the most powerful sets in recent
memory. Typically, the fall rotation is dominated primarily by what
cards are no longer around. And we're certainly losing quite a few
notable cards – Thragtusk, Restoration Angel, Blood Artist, the
Checklands, among others. With that said, I think that enough of the
cards in Theros are individually powerful enough to start carving the
format into a different shape on their own.
WHITE
Starting with the bastions of purity,
I've got to admit that I am not especially impressed with the spread.
While laying a plains is one of my fondest joys in life, I'm not
seeing a ton here for constructed. Nevertheless, there are quite a
few gems that are notable.
Chained to the Rocks
Any card that costs one white mana and
exiles a creature is worth looking at. While this does have some very
significant downsides, being sorcery speed and requiring you to be
playing some manner of Mountain (plus not having said mountain
destroyed at a later date), I feel that this card is nevertheless one
of the most efficient removal spells ever printed. There's a chance
that with the weak land destruction in Modern, that this could see
play there. If not, it will find a home in Standard for as long as
Red and White are playable in the same shell.
Elspeth, Sun's Champion
There have been a lot of words written
on this card in both directions. The detractors claim that a six mana
planeswalker is most likely not playable. While I disagree for
purposes of Standard, I have to admit that for older formats, she's
clearly useless. In Standard, however, she's clearly powerful. She
can create her own personal army, and defend herself better than any
walker ever printed before. Her minus is situational, but
occasionally extremely useful. Her ultimate, while perhaps not as
'instant win' as some, is still extremely powerful. I feel like she
is going to be played in many control decks who want a more
defensive finisher than Aetherling (who does little to stabilize, and
'costs' 7 mana). Also look out for the soft-combo with Purphoros!
Fabled Hero
Fabled hero is the next in the
obligatory line of '1WW Double Striking 2/2 with relevant set
ability' that seems to be popular in large sets nowadays. While this
guy feels less aggressive than Silverblade Paladin, he's still
capable of swinging for more than enough damage to get the job done.
I'm not sure if this guy sees play, but I wouldn't be surprised if he
did.
Soldier of the Pantheon
At one mana, a 2/1 with multiple
upside abilities is usually worth looking at. When those upsides
directly involve being a safety valve for the entire previous block,
I start to stand up and take notice. If someone makes a fast Wx
(probably Boros or Selesnya), then this guy will absolutely be in it.
Spear of Heliod
Speaking of cards that are strong in
aggressive white decks, this thing is everything Glorious Anthem
always wished it was (except for Legendary). Adding in conditional
removal to an already playable card makes a potent threat. The
downside here is that you can't stack them up like you can with
traditional anthems, which makes this a little bit harder to use.
Still, I think the upside probably outweighs the downside. How often
do you really need to cast multiple of the same Anthem in your turn
3-4 Boros deck?
Honorable Mention: Heliod, God of the
Sun
I am not a fan of Heliod. I think that
paying four mana for a 2/1, even if repeatable. I think that
Vigilance is not as strong as putting lifelink here, and I think that
there are better things to be doing in white for this kind of mana
investment. He could see some fringe play, but I'm not going to be
putting my money on him.
BLUE
Blue is in an interesting place with
this set. While their rares aren't quite as powerful as I might like,
they have a LOT of powerful commons and uncommons. I'm going to go
through the top five, in my eyes, but there's gonna be a substantial
Honorable Mentions list for this color, and they likely won't break
the bank.
Swan Song
Clearly the standout of the set, Swan
Song gets significant attention because, in older formats, the
'downside' on this card is pretty negligible compared to the power
level of what this card is doing. In Legacy, this hits an absurd
amount of cards, in archetypes that have been fairly strong as of
late. This is a great card against Sneak Attack, Snow and Tell,
Dream Halls, any deck casting brainstorm, and is even passable
against decks that it's not an absolute house against. Give this card
6 months, as Legacy is slow to adapt, and you'll start seeing it with
some regularity.
Thassa, God of the Sea
This is another one that I like in
older formats. A friend of mine who plays Merfolk in Legacy is
excited about this card, and the problems that it solves for the Fish
deck in general. I'd expect it to see play. It's also in an
interesting place as far as Standard goes. The kind of card advantage
that this affords you over the course of a game is not to be
underestimated, and getting your beaters through repeatedly is
another powerful effect that we don't normally see in this context.
At only three mana, Thassa could develop into a significant role
player.
Dissolve
A strict upgrade from Cancel, this
should slot nicely into all the places that Dissipate had been for
the last year. Scry 1 is a nice tack-on that tends to play into
exactly what Blue wants to be doing – gathering information and
stopping their opponents.
Plus, have you seen the art and quote
on this card? It's gorgeous. Props to Wesley Burt for some great art,
and to the creative team for making me smile.
Voyage's End
Bounce spells have always been on the
fringe of playable. Stapling Scry to one, in a set that seems to care
about Auras other effects that bounce is traditionally good against,
makes me thinks that this could see play.
Fate Fortold
While this card does look pretty odd
and janky, I'm mentally comparing it to Think Twice that happens to
be cheaper and pushes your opponent away from attacking for feat of
getting you an extra card. Obviously at Sorcery speed, it has it's
weaknesses, but this is one that I'm keeping my eye on, at least for
testing purposes. Let it be known that I think this is, by far, my weakest pick, and I'm speculating a little bit on it.
Honorable Mentions to: Annul, Bident of
Thassa, Omenspeaker, and Stymied Hopes
These cards I all expect to see
Standard play, with the exception of the Bident, which will see EDH
play.
BLACK
Black's power seems to be fairly
concentrated. There's a number of cards I could care less about, and
I didn't need to make any cuts for my list of five. However, those
five cards are all A-listers that deserve to be on the list.
Erebos, God of the Dead
Erebos is a strangely designed card.
It's two significant effects stapled to t o an indestructible
sometimes-large-body. While the life gain clause needs the right kind
of meta to shine (like, say, the metagame we've seen over the last
year), drawing cards is always potent. With cards like Obzedat and
Blood Baron gaining significant amounts of life, Erebos could be a
major engine.
Hero's Downfall
While Murder hasn't seen a whole lot
of play, Murder doesn't kill planeswalkers. Dreadbore has been a
staple of the format for a year, and I'd happily pay one more mana
for instant speed on an effect like this – in the right kind of
deck.
Read the Bones
This card is actually bonkers. Barring
Sphinx's Revelation, this is likely the most powerful draw spell in
Standard. Scry 2, followed by a double draw is easily worth 3 mana –
and it's easy color commitments make it particularly exciting to me.
Be careful about slamming 4 of these into your deck in an aggro heavy
meta, but if predictions come true and the format slows down, this is
probably where you'll want to be.
Thoughtseize
Enough words have been written about
Thoughtseize to fill a book. It's been a modern and legacy staple for
years. It's going to see significant play in Standard in just about
every Black deck that cares in any way about interacting with their
opponent. Omitting it from this list was nearly unthinkable.
I can't wait for my opponents to not
understand when it should and should not be used. (I strongly suggest
any Star City Premium subscribers to read Mr. Duke's excellent
treatment on the card, which can be found HERE.
Whip of Erebos
This divine weapon has an extremely
useful static ability, and a fairly powerful, if difficult to
evaluate secondary ability. I think this card is at it's best in
slogging creature match ups, where reanimating a Lifebane
Zombie,taking another one of their creatures, and then beating for a
six point life swing is the best game you can expect. I can see this
being a 1 or 2 of in a large number of creature based black decks.
RED
Red has a few really awesome cards in this set that have be wavering in my loyalty to BW. More and more, I look over at Red longingly, wondering when I'll get awesome 3 mana board wipes and not need to worry about the early game because it solidly belongs to me.
Anger of the Gods
This card compares very favorably to
Slagstorm, which a number of you will probably remember as a card
that killed everything not named Titan. The exile clause is
especially useful at the moment, since it happens to remove Voice of
Resurgance profitably. It doesn't answer Obzedat or Blood Baron, but
the majority of Green, White, and Black should be sent packing.
Expect this to see heavy play mainboard, and heavier side.
Hammer of Purphoros
One of the critical problems that Red
decks have traditionally had was that they are entirely at the mercy
of their draws. One of the reasons that Burn exists as a deck in
Legacy (albeit an underplayed one) is because they can directly
convert their lands into additional damage with Fireblast. While this
card is far from Fireblast, it has the same feel – converting lands
to board position. It should help red decks to stop flooding out in
the late game while delivering the last few points of damage.
Synergizes very well with the God himself.
Magma Jet/Spark Jolt
I fully expect these to be the primary
cards in the format that keep the aggro decks in check. They're
extremely efficient burn spells, and the scry that comes attached
can't really be underestimated. Magma Jet was an all star last time,
and I don't expect it to be weaker this time around. Which of these
sees more play will be a meta call, depending on what the toughness
of creatures looks like. I'm personally inclined towards Magma Jet
though.
Purphoros, God of the Forge
If there is going to be a combo enabler
in Standard, this is going to be the card that does it. Pinging on
ETB is one of those things that gives me terrible flashbacks to
Valakut, and having that stapled to an undercosted body that also
provides team-wide firebreathing makes me think there might be
something here. If only there were more effects that put multiple
bodies into play...
Stormbreath Dragon
The heir to the throne formerly
occupied by Thundermaw Hellkite, Stormbreath Dragon has it all. He's
got haste. He's got evasion. He's got a decent body and an ability
that isn't entirely useless. Moreover, they stapled
protection-from-most-Modern-removal to him, and it looks like we've
got a great card on our hands. I would personally expect this one to
start high at the prerelease, and not go any lower for a good long
while.
Honorable Mention: Lightning Strike
A functional reprint of Searing Spear
is unexciting, but perfectly serviceable. Depending on the relative
toughness of creatures seeing play, this could be a heavily played
card.
GREEN
While Green is arguably the strongest
color coming out of the previous block, with it's strong aggressive
plan and difficult to answer threats, I honestly do not see very much
to help Green in Theros. I feel like both Nylea, Goddess of the Hunt,
and her weapon, Bow of Nylea, are not as strong as the other color's
options. This, plus a distinct lack of strong support cards, leaves
me with only three cards I feel are worth talking about.
Boon Satyr
Boon Satyr would be an entirely
average creature without flash. However, the addition of Flash to
almost any creature is one of the most significant keywords that can
be given. It turns a fairly one-dimensional creature into a combat
trick (both offensive and defensive, thanks to Bestow!) It gives the
creature pseudo-haste, even stronger with mismatched Power/Toughness.
Furthermore, it's aggressive cost – both to cast and to bestow –
makes it a prime candidate for Standard play.
(EDIT: Name fix thanks to /u/NorinTheWary)
(EDIT: Name fix thanks to /u/NorinTheWary)
Polukranos, World Eater
Polukranos is a strong creature.
Starting at a 4 mana 5/5, his stats are already slightly above the
curve. With the addition of his Monstrous abilty (perhaps enabled by
a slew of mana dorks or Xenagos), there is the very real potential
for him to single handedly take over the game and then end it
swiftly. While I am not a personal fan of the creature, or the
design, I am forced to admit that a monstrous Polukranos is no doubt
going to kill me at some point.
Sylvan Caryatid
Everyone likes Utopia Tree. More
people are going to like a 0/3 Utopia Tree with Hexproof. With the
loss
of Farseek, this card is primed to fit into a large number of
decks and fill all your need to cast 4 mana spells on Turn 3, this
time without the blowout of having it removed by a timely Searing
Spear.
MULTICOLORED
For a set that's nominally monocolored,
Theros has a number of very powerful, unique multicolored cards. Some
of them are sure to slot into Legacy Decks, while others will no
doubt fail to make a splash in any format. Nevertheless, these
certainly deserve a special look on the coattails of Return to
Ravnica.
Fleecemane Lion
We've come a long way since Watchwolf,
and this card has a whole lot of upside tacked on to it. With a very
affordable Monstrous cost, and a pretty solid ability tacked to it,
Fleecemane Lion seems like an ideal way to put early pressure on and
keep it there. While Call of the Conclave isn't exactly thrilling
everyone with it's P/T ratio, it also can't grow into a literal
monster. It is worth noting that this directly competes with
everyone's favorite Voice of Resurgence, but I think there's room for
both to exist in the format.
Prophet of Kruphix
Seedborn Muse has always been an
exceptionally strong card. While places to abuse it might be limited
in Standard, but Seedborn Muse and Yeva have seen some EDH play. I
see no reason that this won't see play in any deck that can support
the colors.
Spellheart Chimera
This guy is interesting. With flying,
trample, a decent back end, and great synergy with the kind of things
that Blue and Red love doing, there's a decent chance that this guy
breaks into either standard or modern. At a 3 drop, he's a little
expensive for Legacy, but in the right circumstance, I could see it
happening. Watch this guy.
Steam Augury
Even an awful,
gives-opponent-better-choices, multicolored Fact or Fiction is still
actually a Fact or Fiction, and it's still great card advantage for 4
mana. It's playability is going to be tied directly to the primary
control colors that are playable, and both Blue and Red are high on
my list in that category.
(EDIT: Mistyped the mana cost here. Thanks /u/not-even-in-flames)
(EDIT: Mistyped the mana cost here. Thanks /u/not-even-in-flames)
Xenagos, the Reveler
This walker has what it takes. He's
got an ability to defend himself, he's got an ability that's great
when you're ahead. His ultimate is fairly powerful for how fast you can get to it, and most importantly, he costs 4 mana. This guy reminds me of Garruk Relentless in a lot of ways, and while he's clearly destined for a slightly different deck than baby Garruk was, teaming up with Domri Rade is enough to make a powerful team in standard.
Official PSA: A Red/Green Planeswalker Deck is called “Super Smash Brothers”, just like how Bant/Naya tend to be called Super Friends. Grixis Walkers is called Legion of Doom. Spread the word.
Official PSA: A Red/Green Planeswalker Deck is called “Super Smash Brothers”, just like how Bant/Naya tend to be called Super Friends. Grixis Walkers is called Legion of Doom. Spread the word.
Honorable Mentions: Ashen Rider, Ashiok,
Nightmare Weaver, and Tymaret, the Murder King.
Ashen Rider is a strict upgrade to
Angel of Despair almost anywhere it exists. (Exception: Kaalia EDH).
Ashiok is notable as a planeswalker, but it doesn't defend itself and
is really hard to extract any kind of real value out of. Could see
play in the control mirror. Tymaret could see Legacy play in a
Goblin-Bombardment style grindy list, or just as an awesome EDH
general for people who love awesome names.
ARTIFACTS AND LANDS:
There's really only one notable here,
beyond the Scry Lands, which are awesome. Nykthos, Shrine to Nyx is
going to be an EDH staple, and not much else. It requires too much
work to be actual acceleration, and colored mana is too much in
demand to reasonably justify it in any other format.
Thanks for reading everyone, and I hope
that your prereleases go well. How do you think I did? Did I miss your favorite card? Chime in in the comments below, or over on Reddit. I'd love to hear your feedback, and chat about cards. Tune in next week when we start
brewing for the new format. I hope to build a BW Midrange deck for
use at SCG Worcester, so we'll see!
Good to have you back.
ReplyDeleteEDH Staple and not much else...............................
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