As you may have heard in my last post, Magic Game Day was
this past weekend, and I was out to win the top prize – the Thraban Heretic
playmat. I had a deck that I was confident with, and had enough play with it
that I knew I could do well. After passing up the last minute idea of driving
to GP Baltimore (waking up at 5am to drive there seemed like a bad idea after I
laid down to go to bed at 2am), I figured I wanted a full day of Magic nonetheless,
and set out to find Game Day events.
This was the deck I planned on playing. I’d made some
minor changes since the GPT, figuring that extra removal in the board would be more
useful than Stony Silence, and deciding to shift more towards midnight haunting
over Gather the Townsfolk, which had been unimpressive thusfar.
I checked Redcap’s Corner first, my current primary store,
which always has killer events with remarkably good prize payout. Unlike a lot
of places, they pay out the entire entry fee in store credit. A $5 eight man standard pays out 40 dollars in
credit, usually concentrated to the top 2 (25 and 15, usually). I wanted to play
there because it’s my normal shop, and I’m trying to become more and more of a
regular there. The competition is stiff – everyone, for the most part, having a
firm grasp of the rules, and tier 1 decks are the rule, rather than the
exception. Unfortunately, their game day started at 5pm. I’d woken up around
10, and didn’t want to wait 7 hours to play magic.
My search continued, and I found a quaint little shop in
NJ, where I traveled about 20 minutes (it would have been less, had I not
gotten lost in the bowels of NJ, where there are two Haddon Avenues, which
intersect, in Collingswood Township – next to Haddon Township. Who designed
this place?!) I played three rounds out there before deciding to drop and head
on over to Redcap’s. The rounds went as follows.
Top Deck Games
Top Deck Games
Round 1: RG Aggro (2-0)
This deck was actually pretty interesting. He was playing
a 1-drop aggro deck focusing on Torch Fiend and Young Wolf. He came out the
gate pretty quickly, but I figured I could stabilize around 10 life and then
crush him back with vigilant tokens. Then he cast Instigator Gang off of an
Infernal Plunge, and without a spell to cast on my own turn, I was facing down
a dangerous squad of wolves that were threatening lethal in short order.
As always, my deck bailed me out, with a gather the
townsfolk off the top to pair with the one I had in my hand. Four mana later, I
had an army of 2/2 vigilant creatures, and a gavony township on the field,
threatening a pump the following turn. I stabilize on 4 life and manage to claw
my way back in to take down game one.
Game two, I keep a hand with a dork and two blade
splicers, backed up with intangible virtue. He was never in it, and I put the
game away.
Round 2: Frites (1-2)
I’d seen this guy laying out his deck before the match,
so I knew he was on some multicolored ranimator plan. After the turn 1
faithless looting, he mentioned that he’d seen the list from the Pro Tour and
just copied it. Great. Like I mentioned last time, I knew that Reanimator plans
were going to be a weak point for me. Elesh Norn stops the deck cold – and when
he tosses her into the yard on t5, I know I’m in trouble. My draw wasn’t quite
aggressive enough, and he stabilizes on 6 life to kill me.
Game two goes my way though. An aggressive dork into
intangible virtue, then hero and gavony, provided the t5 kill that I needed to
race him out.
Unfortunately, game three saw him pitch Elesh Norn and
Unburial Rites on t1 to a faithless looting. By turn 4, the Grand Cenobite was
sitting on the field and ended any game plan I’d hoped to have.
Round 3: Wannabe Wolf-Run (2-0)
My opponent for this round was newer at the game than
most, and had won his second round mostly by having the nut draw. He was on a
Wolf Run Variant – and I use the term variant to be kind. No Slagstorms, only
two Green Sun’s Zeniths, and a pair of Primeval Titans just made his deck completely
inconsistent and unable to mount any defense. I took him down without issue in
two games that were never close.
After the third round, it was after 4pm, and I realized I
wouldn’t be able to stay if I wanted to catch the Redcap tournament. I dropped,
wishing everyone luck, and got to Redcap just in time for pairings.
Redcap's Corner
Round 1: UW Control? (2-0)
I’m going to be honest – I don’t know what this guy was
playing. All I know is that he cast 4 ponders over two games, shuffling all of
them, and a pair of spellskites that died to Blade Splicers without any real
issue. Round was over before match slips were out, and I got to watch a pretty
awesome match between Mono Red and UW Humans that was going on next to me. Both
players seemed to have a really great handle on their decks. Humans ended up
edging out the victory through an unanswered Sword in game 3
Round 2: Anthem Spirits (2-1)
Creature mirrors usually go to the deck with more
anthems, and this guy had twelve of them. Four captains, four phantasmal image,
plus a playset of honor of the pure made him have some absurd draws possible.
He blows me out of the water by resolving T2 Honor, T3, 4, and 5 Captains, and
I just couldn’t keep up with the Hexproof Flyers.
I board in all my Naturalizes and cross my fingers. Luckily,
I get there. My flyers are able to overcome his after I blow him out by Naturalizing
his Honor of the Pure after blockers and killing two Captains off. After the
game, he admitted to only having been playing for three or four months, so he
was still having trouble playing around things. Honestly though, he played
extraordinarily well for someone who had only started with Innistrad.
Game three was tough, with me throwing chump blockers in
the air to hold the line against his increasingly powerful air force. All the
while, Blade Splicers, keeping pace with his Lords, got in for devastating hit
after devastating hit, eventually forcing him to chump with a Lord, which died
and put him behind in the race. He never recovered, and I took a narrow victory
the turn before he would have killed me. After the game, he pointed out that he’d
been locked off of Black mana, and couldn’t have flashbacked either of the
lingering souls in his yard. Had he seen a single black source in any of the
last four turns, I’d have died on the spot. Talk about close matches.
Round 3: UW Haunted Humans (2-1)
This matchup is a mental nightmare. All three of our
games went to complicated board stalls that involved phantasmal imaged Hero of
Bladeholds and Gavony Triggers, Equipped Geists of St. Traft, Vigilant Golems
pounding through, Ratchet Bombs, and Planeswalkers going ultimate. All three
rounds were nightmares of board state, and I actually stopped taking notes so
that I wouldn’t inadvertently miss anything. The last game came down to me on
two life, and swinging to kill him from 6 to end the match in my favor.
Round 4: Tempered Steel (0-2)
I’m going to be honest, I didn’t expect to see this deck
around anymore. I’ve always hated it, and I’ve never been able to play well
against it. I don’t know if it’s just been bad luck, but it seems like every
time I go against it, since the Caw-Blade days, it’s ended on turn 4 with
multiple Tempered Steel in play.
Without going too much into detail, he lands a t2
Tempered Steel in game 1, to go with his 3 creatures, and crushes me. Game two
goes even less well. All said and done, he landed 5 of the eponymous enchantment
in two games, and I never saw any removal. Match lasted all of ten minutes.
At this point, we cut to top 4, which consisted of me,
the Mono-Red player I’d watched in round 1, Tempered Steel Guy, and the UW Humans
deck (which rallied to 3-1 as well). I’m matched against Mono-Red.
Top 4: Red Deck Wins (2-1)
Game one ends up being a lot closer than I wanted it to be.
Starting the last turn, he has a Shrine on 6, with me at 11. He galvanic blasts
me on upkeep, taking me to 9 and the Shrine to 8 after the upkeep trigger. He
looks at the card he draws, then at the five mana he has in play. He tanks for
a little while, and then extends the hand. Phew.
Game two goes better for him. I can’t find flyers and he
beats me over the head with a Phoenix carrying a Sword. You know the game went
poorly when he ended on 29 health.
Round three, on the other hand, goes even worse for him.
I curve out perfectly, and find the O-ring for his Phoenix. He gets locked down
without his recurring threat and I kill him while still on 10. He’s pretty
happy, having been part of the Spirit player’s group, who only started at the
Innistrad prerelease. Top four after less than half a year’s play is awesome.
Good for him.
Finals vs UW Humans. (2-0)
I’d like to tell a story of an epic rematch here, but to
be honest, he was never in it. He mulliganed both games, and I drew pretty
well, putting him down in less than fifteen minutes of play, most of which was
spent shuffling his deck. It was a
pretty lackluster finals after all the fighting that I had to do to get there,
but I suppose that happens sometimes.
For my troubles, I was awarded 30 bucks in store credit,
which went to round out my playset of Knights of the Reliquary. (Building GW
Aggro for Modern – it’s going to be pretty awesome!) In addition, I got the
playmat, which I’ve been staring at dreamily since I got it.
Sometimes, things just work out the way you want them to.
Next weekend, I’ll be skipping FNM to do some extreme
testing at Marshall’s house. We’re going to see if we can’t work out a Havengul
Lich deck, either combo or control, or whatnot – we haven’t decided yet. I’ll be sure to
report results back when I have them. He’s planning on playing in his shop’s
belated game day, while I’ll most likely be headed to the Star City Games
Qualifier in Doylestown. I’ll be sure to post a new deck list when I’ve got the
results from there. Preliminary plan includes finding a way to stop graveyard
based strategies from reanimating Elesh Norn in my face, and finding an actual
workable sideboard plan against Wolf Run Ramp.
Feel free to ask any questions you've got about the deck, comments, or things you'd like to see in the future.
Feel free to ask any questions you've got about the deck, comments, or things you'd like to see in the future.
Till Next Time-
Decklist?
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