As many of you may know, this coming
Friday represents the yearly rotation for Standard in Magic the
Gathering. As of 30 September 2011, Zendikar, Worldwake, and Rise of the
Eldrazi are no longer permitted in decks, and is replaced by
Innistrad. This change has wide ranging implications for the entire
face of standard, as the majority of current strategies are no longer
viable. Valakut and Splinter Twin, both decks that put a hard clock
on the format, have rotated out. In addition, one of the two
namesakes of the dreaded Caw-Blade is gone, freeing up 4 slots in
almost every deck running white. Preordain is gone, as are the
person-lands, and fetches.
If nothing else, Zendikar block brought
a ton to the table, as far as format-defining blocks go. On the other
hand, Innistrad brings a ton to the table in the way of graveyard
interactions and spell efficiency. As is usual with a freshly rotated
format though, the future of Standard is destined to be defined by
the larger card pool – Scars of Mirrodin.
Today's deck list is an iteration of
the deck that I'd been running for a few months. When I first saw
Puresteel Paladin, he leapt out at me as a 'build around' card. At
the time, Sword of Feast and Famine was already the powerhouse that's
coming to dominate any deck with more than 17 creatures, and
Batterskull was running roughshod over every deck not smart enough to
run 4 JTMS and Stoneforge Mystic. Even then, the card had immense
potential, and while it never quite got there during Zen-Som
Standard, it's my hope that the deck, which has lost near nothing
with the rotation, will be a powerhouse that could help define the
format in the coming months.
Here's the list that I ran prior to
rotation:
There are a few design philosophies in
play here that should definitely be noted, to properly understand
this deck. This deck is not aggro, nor is it control. It can't even
properly be called midrange, because it certainly doesn't play the
same way that Hero Blade does, or even Dungrove Green. The way that
this deck was described to me was 'progressive card advantage.' None
of the individual cards in the deck were suberb enough to win the
game alone, but each of them got more than one card's worth of value
out of the opponent – and more than that, each synergized with just
about every other card in the deck.
Let's analyze that for a moment.
Metalcraft means that all cards with that synergize with every
artifact on the field. Each Living Weapon synergizes with all the
creatures, as they provide their own value, and then survive to do
more. Trinket made is a natural two-for-one, often more. Puresteel
Paladin turns every equipment in the deck into a cantrip. Not every
card in the deck follows this design paradigm, but those exceptions
are few and far in between.
Preordain is a card filtering tool so
powerful it was recently banned in Modern. Diggigng for whatever
piece you needed was too potent to not include. Dispatch, likewise,
was too good in a deck that can consistantly activate metalcraft.
It's a no-downside Path to Exile, or Swords to Plowshares. Any time
you can get that much value out of a single mana, it becomes
difficult to justify other choices. Oblivion Ring was a late
concession to the deck's weakness to planeswalkers – specifically
Gideon.
I didn't list a sideboard here
deliberately, because it shifted so often depending on my expected
metagame that week. I brought a very different board to FNM than I
did to PT Philadelphia. It generally focused pretty strongly on my
matchups against Valakut and Twin, which I considered the weakest
matchups for the deck. We just didn't have enough power to push that
much damage through before they could safely go-off.
But those decks are gone now, and we've
got a brave new world in Innistrad. Vampires and werewolves, spirits
and humans.
What did the deck lose?
The first, and probably the most
notable change, is that we no longer have Basilisk Collar.
Regrettable as this is, since Mortarpod + Collar is removal
second-to-none in the format, especially in a deck that creates so
many bodies to use as fodder, it isn't nearly the deathknell that
many are making it out to be. While Collar did win games for us, by
itself at times, it wasn't the power that the deck was riding on –
it was just more of the same – progressive card advantage.
At the Innistrad Prerelease, I
aggressively traded for a few cards and managed to get the deck into
a place that I like. Here's the list that I'll be playing at my first
event:
The first change I made was filling the
list. Squadron Hawks out, Mentor of the Meek in. Basilisk Collar out,
Silver Etched Dagger in. Preordain out, Ponder in. Play with land
totals and add in Moorland Haunts. Remove one Mortarpod to add a
fourth Flayer Husk. Cut two Etched Champions, adding in Mirran
Crusaders. By all accounts, this list should have been good, and so,
with little more than theory to back it up, I took it to testing.
Around this time, the first results
from the Magic-League Standard Trial popped up. The first two showed
two decks far and ahead of the pack in early tests – an Esper Solar
Flare list, and Red Deck Wins.
I made a few tweaks, expecting that
metagame. I'm less worried about the solar-flare deck, because it
focuses on stripping card advantage, and I've got that in spades.
They shouldn't be able to run me dry, and I put on a healthy amount
of pressure that I doubt they can handle. Plus, they're in the three
colors least equipped to handle my artifacts. Liliana is concerning
with her Edict effect, but she's so weak to start that I'm not afraid
of her as much as I otherwise would be.
RDW, on the other hand, has long been a
thorn in the side of Puresteel. I started my old sideboard with 4 Kor
Firewalker – a choice I never regretted. They just have enough burn
to keep you off of good blocks, and have enough pressure that you
have trouble with setting up your engine.
I made some swaps, especting enough Red
that I wanted to be sure of a solid game 1. I swapped the Mirran
Crusaders back out, and picked my Etched Champions up again. Sword of
Body and Mind got cut for a second Sword of War and Peace. Strongly
considering re-adding the fourth mortarpod, because of how punishing
it is to Reckless Waif and Stromkirk Noble, even ignoring how useful
it is in every other matchup ever.
I sat down to test.
I was a little surprised what I found.
First, Mentor of the Meek was great, as
I expected, but not quite as
good as I had hoped. Puresteel is naturally a deck that gulps mana
down, paying for equips while trying to play more of them, constantly
drawing cards, playing out more equipment. No matter the situation, I
always felt like I never had enough mana – and burning one to draw
extra gas, while a great option to have, was one that did slow the
deck down. It's safer, but at the same time, lets your opponant have
more time to draw his Gideon.
I
decided, with a little bit of a twinge, that I needed to cut at least
one. I marked it down and moved on to other concerns.
I
didn't miss Sword of Body and Mind, and began questioning it's
inclusion in the sideboard. That's something to handle once we have a
more solid idea of what we're facing though. I noticed that all my
changes did make the deck a little higher on the mana curve, so the
replacement for the cut mentors should be something that's a 2 drop
or less. I ended up deciding on Invisible Stalker. The card has
gotten some hype as the de-facto sword carrier in blue – being near
impossible to stop, and nearly guaranteed to connect.
I
didn't like him as a one-of, so I cut two mentors and added in two
Invisible Stalkers.
That
gives me the list that I'm currently running with. The only thing
that's still significantly in the air is the actual count on Moorland
Haunt. It didn't pop up too often in my testing, but I'm still not
sure if I should be running two or three. My gut says two, but I'm
open to being wrong on that count.
So,
ladies and gentlemen, I give you UW Puresteel (SOM-ISD Standard).
Have
any questions about the deck? Comments? Concerns? Leave them in the
comments. Have another deck you'd like me to take a hand at brewing?
Likewise, let me know. I'm actively looking for things to write about
now that I've revitalized this blog, and the current list is kind of
skimpy.
Open
poll as well: What decks are you worried about in the new standard?
What do you expect to do well? What decks do you think will take off,
and which are going to have tons of hype and ultimately not deliver?
As for
me, I think it's about time for bed.
-Andrew
I am not so sure of playing Etched Champion over Mirran Crusader. When MC connects he is just so very deadly, whereas EC has more longevity with his protection.
ReplyDeleteI was thinking a 2-2 split to get the best of both worlds. What do you think?
Benjamin,
ReplyDeleteIn an unknown meta, I agree with you. However, given the trend towards RDW, I'd rather have a creature that can't get Shocked or Blasted or anything like that. I think that since Puresteel focuses so much on the late game pressure, that not dying early is more important than the raw power we gain from Mirran Crusader.
That said, I plan to have all 8 between the main and side.